far-trader
SOC-14 10K
OK, I'll play for a minute...
No.
But I guess that won't do will it...
...and as much as I feel this is utterly pointless, on at least a couple levels, here's the full introduction from Snapshot:
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Snapshot is a game of close-action combat between individuals, set primarily indoors, and especially inside the starships of the far future. The game deals with the weapons and personal abilities which can reasonably be expected; tactics and strategies then become the realm of player input. The result: varying game scenarios which are true contests of skill and strength.
Traveller is a science-fiction role-playing game dealing with the universe of the far future. Snapshot is an adaptation of the personal combat rules given in Book 1 of Traveller, especially for combat at close ranges. The extent of adaptation includes a conversion from a range-only system to a square grid, and the incorporation of both clarifications and enhancements.
Snapshot, it should be remembered, is aimed at close range encounters; it is not intended, or especially useful, for outside situations with ranges greater than 50 or 60 meters.
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Note the paragraphs and sentence structure. Specifically...
Paragraph 1 - Snapshot is a game... (not Snapshot is for use with Traveller) for playing out ...varying game scenarios which are true contests of skill and strength. (not for playing out a role playing session of Traveller).
Paragraph 2 - Traveller is a science-fiction role-playing game... (distinct from Snapshot which is not a role-playing game) ...Snapshot is an adaptation of the personal combat rules given in Book 1 of Traveller... (this is key, Snapshot is an adaptation of Traveller mean simply that it was taken from Traveller, not that it is for use with Traveller, despite many doing so) ...especially for combat at close ranges. (it is self admittedly not suitable for the full range of combat in Traveller, which is further driven home by the last paragraph). The extent of adaptation includes a conversion from a range-only system to a square grid, and the incorporation of both clarifications and enhancements. (and finally, in context, your clarifications and enhancements are specific to and only for Snapshot, they are categorically not clarifications and enhancements for Book 1 combat, again despite many, wrongly by the intent of the letter of the rules, using it for Traveller.
Paragraph 3 - (I won't bother repeating it, it simply drives home the point that Snapshot is a separate game, a standalone game, not a role-playing game, set up for a very limited set of circumstances, as outlined by the rules for the game of Snapshot.)
Feel free to reply but I'm afk for a while...
OK, let's take it nice and slow then, for both our sakes.
Does the introduction of Snapshot say that it clarifies rules of Book 1 combat?
Yes or no?
No.
But I guess that won't do will it...
...and as much as I feel this is utterly pointless, on at least a couple levels, here's the full introduction from Snapshot:
-------
Snapshot is a game of close-action combat between individuals, set primarily indoors, and especially inside the starships of the far future. The game deals with the weapons and personal abilities which can reasonably be expected; tactics and strategies then become the realm of player input. The result: varying game scenarios which are true contests of skill and strength.
Traveller is a science-fiction role-playing game dealing with the universe of the far future. Snapshot is an adaptation of the personal combat rules given in Book 1 of Traveller, especially for combat at close ranges. The extent of adaptation includes a conversion from a range-only system to a square grid, and the incorporation of both clarifications and enhancements.
Snapshot, it should be remembered, is aimed at close range encounters; it is not intended, or especially useful, for outside situations with ranges greater than 50 or 60 meters.
-------
Note the paragraphs and sentence structure. Specifically...
Paragraph 1 - Snapshot is a game... (not Snapshot is for use with Traveller) for playing out ...varying game scenarios which are true contests of skill and strength. (not for playing out a role playing session of Traveller).
Paragraph 2 - Traveller is a science-fiction role-playing game... (distinct from Snapshot which is not a role-playing game) ...Snapshot is an adaptation of the personal combat rules given in Book 1 of Traveller... (this is key, Snapshot is an adaptation of Traveller mean simply that it was taken from Traveller, not that it is for use with Traveller, despite many doing so) ...especially for combat at close ranges. (it is self admittedly not suitable for the full range of combat in Traveller, which is further driven home by the last paragraph). The extent of adaptation includes a conversion from a range-only system to a square grid, and the incorporation of both clarifications and enhancements. (and finally, in context, your clarifications and enhancements are specific to and only for Snapshot, they are categorically not clarifications and enhancements for Book 1 combat, again despite many, wrongly by the intent of the letter of the rules, using it for Traveller.
Paragraph 3 - (I won't bother repeating it, it simply drives home the point that Snapshot is a separate game, a standalone game, not a role-playing game, set up for a very limited set of circumstances, as outlined by the rules for the game of Snapshot.)
Feel free to reply but I'm afk for a while...