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Vote Your Canon #4: Jump Torpedos (consensus: NOT)

Are jump torpedos canon?


  • Total voters
    43
  • Poll closed .
I've never read '77 version (AFAIK it didn't reach Barcelona), so I can be too tainted for never had thi discussion, as al ltraveller versions I've had access to is 100 dton minimum for jump, period.

Could smaller scales of FTL-capable vessels be linked to Hop and Skip drives?
 
As I understand it, it was mentioned in "Agent of the Imperium".
Suffice to say that that specific model of robot believed it could not survive jump with its programming integrity intact.
Whether that was true or not is a different question.
Whether that is true or not for ALL makes and models of robots is yet another different question.

A single example does not an axiom make.
 
Craft below 100 tons can go INTO jumpspace ... they just never breakout FROM jumpspace ...

T5.10, B2, p116:
The Jump Drive Balance
A jump drive must be strong enough to enclose the ship’s volume with its jumpspace connection, but if it is too strong, initiation stalls. Even the smallest jump drives stall with any ship smaller than 100 tons, creating an effective lower limit to practical starships.
A 50-ton ship with a minimal size Jump Drive stalls. Jump cannot be initiated.
 
Drives stalling out is less fun than craft never showing up where they're supposed to. :whistle:
The former is an obvious fail upon attempt ... the latter is a mystery that begs to be solved.
 
As I understand it, it was mentioned in "Agent of the Imperium".

Nonetheless, robots are assumedd to be a regular feature in Traveller spaceships, be them as maintenance, cargo, etc., something not possible if jumpspace affects them...

In an AHL incident maintenance robots are quite important, so they are in the ship (and I doubt they are shut down at jumpspace)

LBB8 allows for robots with pilot skill, meaning they can pilot starships. Other shipboard (engineering, autodoc, etc.) robots exist, taht, again, i don't expect to be shut down while in jumpspace.

The K'kree are told to use robots for most ship functions, and they sure don't shut them up in jumpspace.
 
Nonetheless, robots are assumedd to be a regular feature in Traveller spaceships, be them as maintenance, cargo, etc., something not possible if jumpspace affects them...
Counter-proposal ... what if robots require EM Hardening in order to "survive" jumpspace, meaning unshielded robots (and computers, for that matter) have issues?
 
Suffice to say that that specific model of robot believed it could not survive jump with its programming integrity intact.
Whether that was true or not is a different question.
Author interpretation was that those ones actually couldn't (annotated edition of AotI).
Whether that is true or not for ALL makes and models of robots is yet another different question.
It's not. See "Virus".
 
I'm not, to say the least, a computer expert (and even less so about robots), but aren't robot brains and computers close enough for having the same effects by jumpspace?

And before anyone claims it only affects the synaptic processors, they are told to be at TL16 computers (so on hiver ships, I guess).

This aside, he idea of a traveller robot (accepted by LBB8) does not forbid it to travel by jump.

If robots cannot survive jumpspace, poor AB101 (the whole Traveller tour should be declared against canon, I guess)...
 
Hiver warbots, Zhodani warbots, K'kree robot fighters, AB101 - all wiped out by a retcon...

or could it be that it is only that particular type of alien robot that can not survive jumpspace?
 
Where does this assertion come from? Many jump capable ships have robots, and they survive jumpspace.
It's a common "solution" to why CT Computers are so big - Semiconductors not working properly. As a first glance it works ok. On deeper reflection, it should make SDBs and other non-jump ships able to mount more of all the non-jump-drive bits.

@mike wightman
It's worth noting that Navigation skill is required for jump by some editions, with no reference to cassettes. CT doesn't require a navigation skill roll to jump. MT does (IE, p 92), TNE does (TNE 225). T4 appears not to. T5 does.
 
Could smaller scales of FTL-capable vessels be linked to Hop and Skip drives?
Not in T5.
They have the same conditions/limits as Jump drives, save for distance coverable and the increased minimum jump distance for empty hex.
(H1 cannot jump less than 10 Pc unless it intentionally targets a gravity well.)
 
Obviously you're marketing your product the wrong way.

Presenting the new Gemini class, two fifty tonne heavy jump fighters for the price of three in breakaway hulls.

Surprise your enemies and delight your campaign contributors.
 
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