Spinward Flow
SOC-14 5K
Navigators are superfluous ... until you need one.Navigators? /shrug/
To be fair, the the navigator "job" and skill are about as open ended and nebulous as possible, giving Referees maximum flexibility in how important they are. The thing is, what they do amounts to little more than "aiming" and being an orienteer (we're HERE, go THERE by THAT course) which in actual gameplay is usually handwaved away in a "set course, engage!" kind of way.
I mean, gunners do things that make an obvious difference (they shoot stuff!) but navigators are basically glorified map folders.
Of course, anyone who has watched the movie Hidden Figures will understand that the mathematics for navigation, launches and landings (in space) is anything BUT simple ... but in the Traveller universe it's one of those things that's just taken for granted (like gravitics and fusion power being "easy" technologies in the setting) because Computers Aren't Humans anymore.
And then the one other thing specifically called out by the Navigator skill in LBB1 ... reading and interpreting results on the long range sensors ... gets completely glossed over and forgotten about by pretty much everyone. Probably because Spock usually did that job, not Checkov, so no one really thinks about the navigator as the Sensor Ops Officer.