Dear Folks -
OK, so I'm late to this thread. I've only just bought the T20 rulebook (2 weeks ago!) and am still digesting it. (I've been reading nothing else!) (Oh, OK, "Honor of the Queen", but nothing
else, really! )
First, I would like to thank Hunter, Martin, and all the people who worked on T20. For my money, it has been written in such a way as to capture the same "feel" that I had with CT/MT.
The characters seem equivalent in ability. Sure, they have classes and levels, but these are not onerous, and if you don't like them, Bill, you are probably playing the wrong system
The various combat scales appear well-balanced. By this, I mean that personal vs vehicle vs space combat appears to be balanced against each other. More importantly, they use the same integrated design system, something that was only ever the case with
Striker and
MegaTraveller.
Excellent work!!!
Now, having said that, what's an RPG without house rules? (And these are even encouraged in T20!
Here are mine.
Hyphen's House Rules
====================
1. Attack Bonus
Use STR bonus "to hit" for melee weapons;
use DEX bonus "to hit" for ranged weapons (including thrown);
use STR bonus "to damage" for melee and thrown weapons.
If someone IMTU wants Weapon Finesse for their character, they can negotiate with me.
2. Lifeblood
[BTW, I love the way T20 does this; it fits CT/MT without being as deadly as CT was, y'know, "first blood" rule and all...]
Lifeblood can drop to -10 or -END, whichever is lower.
(This is a rule that we used to use 'way back in AD&D 2nd Edition, so it's not exactly new!!)
3. Critical Hits
Rather than totally ignoring armor rating (AR), treat armor as only half as effective. Halve AR (rounding down), then proceed as normal.
4. Burst Fire
Burst Fire allows an attacker to do
one of the following:
- increase the "to hit" probability;
- increase the number of damage dice; OR
- attack multiple adjacent targets.
You pays yer money and yer takes yer choice.
(I'm going to re-read MT to write up the definition of "adjacent", and what the exact number of targets should be, but [from memory] I
think this is the table:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Rnds Targets
1 1
4 2
10 3
20 4
100 5</pre>[/QUOTE]This is an attempt to match the MT autofire and T4 burst fire rules. Note: you CAN attack the same target more than once, just as in MT, but you are actually
worse off than just trying for more damage - run the numbers and see!)
5. Modify the medikit rules
[Not written yet]
(...but my thought is to allow a medikit to heal you faster. I don't actually mind allowing this; it's intended to fill the "cleric" spot for T20, and work similar to my
medikit for MT .)
6. Vac Suits
[Not written yet]
(I need to check MT again, but from memory their Armor Value
increased as they went up in TL. In addition, I thought the TL14 tailored vac suit was MT Armor Value 7 - certainly better than Cloth, and able to almost defeat a gauss rifle (zero Pen, anyway).
On the other hand, have you seen the "normal" vs "tailored" TL14 vac suits? Why would you not buy a tailored one (OK, aside from the obvious tailoring that is required, no good for bulk orders, but for PC's, well...) - I think the tailored one should cost more, at least.
All this means that I'm going to review vac suits.)
7. Weapon Ranges
(This deserves its own thread. More later.)