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We have primarily used CT/MT in the past (I have always seen MT as a consolidation of the mechanics of CT and Striker), but are likely to be significantly using MgT in the near future. But there are also a number of little details in T4 that I like and often "import" (I really like the way personal armor was done, for example).
I like a lot of the T5 tech details for starships, and I would like to see a T5 Starship Combat played out (after second-beta testing and errata are done).
I've definitely played the most CT, even recently.
But aside from "one-off" adventures, I prefer Mongoose's level of sophistication in the character generation process. Especially with non-humans and such.
So I chose "Mongoose", even though the real answer is "MgT and CT, depending on how committed the players are."
For actual play, I find that less is definitely more ... so I lean towards Classic Traveller modified with Rule 68A.
For STUFF (like Starships and Guns), More is More!
So I want CT compatibility, but I want to use Striker and MT and FF&S to get as much realism and chrome as I can before I shoehorn it into CT or MgT (which are fairly compatible for stuff).
While I draw setting material from all of them to varying extents, T5 is still the best system developed so far. That the BBB has put people off because of the previously identified issues doesn't take away from the fact that this system is, in my opinion, the best integrated iteration so far.
The last gaming session I ran was about four or five years ago. I used Snapshot for personal combat but used the G-Traveller deckplans and a few other items.