Laryssa, intriguing idea. The OTU is littered with many such frontier planets throughout different milieux but to develop an entire ecology and environment is task quite the task...
Tarsus & Beltstrike did this but poorly, IMHO.
SJG Planetary Guides somewhat better.
Cargonaught Press' Faldor was somewhat better.
I rather like what came in FASA's Far Traveller but the worlds were no where complete as you have described.
GDW also had many adventures that give quite a good look at ecologies and environments but nowhere as they did for the 2300AD line (you could always steal from those).
But, back to your original point, maybe, I am bit jaded but plunking characters down on a frontier planet is abit akin to creating 0 level characters in AD&D.
Good idea, in principle, but Traveller postulates a different path. It speculates on a wheel, spokes & hub model for adventuring.
The AD&D model postulates those 0 level characters will grow to become ubercharacters.
Whereas, Traveller is about the journey of life not accumulating experience points to become King of the Sector. These events may have happen through chance and circumstance but equally players could have to accept TPK with no bringing them back.
By all means, develop the frontier model, if it works for you, it sounds like a great adventure and one that I have used but found that players often resist the survivalist time game for extended periods of time. The perfect picture for you exists on the T20 Referee Screen.
Tarsus & Beltstrike did this but poorly, IMHO.
SJG Planetary Guides somewhat better.
Cargonaught Press' Faldor was somewhat better.
I rather like what came in FASA's Far Traveller but the worlds were no where complete as you have described.
GDW also had many adventures that give quite a good look at ecologies and environments but nowhere as they did for the 2300AD line (you could always steal from those).
But, back to your original point, maybe, I am bit jaded but plunking characters down on a frontier planet is abit akin to creating 0 level characters in AD&D.
Good idea, in principle, but Traveller postulates a different path. It speculates on a wheel, spokes & hub model for adventuring.
The AD&D model postulates those 0 level characters will grow to become ubercharacters.
Whereas, Traveller is about the journey of life not accumulating experience points to become King of the Sector. These events may have happen through chance and circumstance but equally players could have to accept TPK with no bringing them back.
By all means, develop the frontier model, if it works for you, it sounds like a great adventure and one that I have used but found that players often resist the survivalist time game for extended periods of time. The perfect picture for you exists on the T20 Referee Screen.