Andrew Boulton
The Adminator
I think I got away with it.
I'm assuming these are mutually eclusive?Originally posted by Marquis Deadlock:
- some are dating others
- a couple are married to others
in normal play most canon is unreachable except as dim background material. start at the level of the individual and work your way up.I'm not quite sure what the answer is. Keeping things focused on smaller levels might help...but if you're doing that, why go with Traveller over something else? I'm really not sure.
I absolutely realize that. I even know a few vulgar words that are used to refer to male players who play female toons. </font>[/QUOTE]I think you're being unfair. Afterall, if I had World of Warcraft I would play as a Night Elf chick, just to screw with everyone's minds. And yes, because... they're very, very nice-looking... toons.Originally posted by Maladominus:
</font><blockquote>quote:</font><hr />Originally posted by Malenfant:
You do realise that most female characters on MMORPGs are not played by female players, right? Not that they aren't out there, but it's less than it looks like.
I couldn't care less about design systems, to be honest. As for world/system design, again, those are part of the rules I don't bother with.Originally posted by MW Turnage:
She's narrowed it down for me to two main reasons, one I've seen mentioned previously, one I havent. First, the gearhead aspect. While she doesn't equipment lists and the idea of drooling over nice gear (she's a former bench tech), she could care less about "obsessions over design systems" (her words). Ditto for the hardcore world/system design stuff and discussions of it.
Ah. As GM, I don't bother with the Traveller 'canon'. In fact I've laboured hard to make up my own setting. I seem to have attracted one female to the game who knows nothing about role-playing, and a second female who is the same, and was shown the setting and game details by her boyfriend, a friend of mine.The second reason is one I've heard from others too: the weight of the history and background (and the dreaded word 'canon'). There's a feeling that unless you're an old Traveller grognard, there's no way to get caught up to speed with all the material. There's also a widespread fear of doing it 'wrong': there's more than a few horror stories from groups that tried it out only to have to deal with the rabid hardcore fan. Too often that fan is the GM...
Answer this honestly: what is the problem? Don't you get a thrill to take the rules and just go with it in a different direction?I'm not quite sure what the answer is. Keeping things focused on smaller levels might help...but if you're doing that, why go with Traveller over something else? I'm really not sure.
Why would she be afraid her presence would not attract players?Originally posted by kafka47:
Interestingly, enough the only potential player in the game that I was going to run at the Canadian National Game Expo was 17-19 yr old young woman. But, she was afraid of not attracting more players by sitting at the Traveller table that night, so she opted for D&D instead.
Sounds more fun than role-playing.Originally posted by kafka47:
Just sitting a table chatting with a Ref, one to one rather than actually having a lively crowd of gamers...I think says it all.
Woah, you got her name? Did you get her number? Canadian chicks are hot.And, especially, when we would be the only two knowing some semblance of the rules. And, sadly, that potential player was not Erica Durance.