To maintain a daily trip, on a given linkage (remembering that only about 10% of worlds are actually linked by X-boat - hans, check the canonical maps; no line, no X-boats)...
on a given day, a single XMail linkage has...
[tc=3] [/tc]* may be shared with other links, but only if they can target the same side of the system. Limited severely by the temporal fluctuation more than the physical fluctuation of exit.
** 1 per 3 systems allows annual maintenance and transit times for shuffling XT's to cover AM. Most XTs can be maintained in system, but you still have to cover the week downtime.
† 6-8 on any given day, nominally 7. Hence the requirement for spares for delay.
‡ Remember: annual maintenance nominally takes 2 weeks, so 1 per 26. You can probably push it out to 1 per 30, but don't really want to do that.
§ If running multiple trips per day, these need to be multiplied by that rate.
A daily X-boat is thus about 19 XB's and 2-3 XT's.
The thing about the XT is that while one can cover a good amount of space, its fuel stores aren't that big, and if it is shared between 2 or more links, they must needs be aiming for the same target spot so that it can get to them in a timely manner.
Also, keep in mind that about 3% of jumps go awry. In MT, MGT, TNE, and T4, they're normally outside the target window in time, and often in space. So you need an extra XT in system to go fetch the lost ships. And you cannot tell the incoming XB's to switch target points...
Assuming worst case - MT -
Once you get to 2 a day, once a month you are fetching one from out in the system. Once you get to 4 a day, you're losing one a year (random interstellar location), and fetching 2 a month from well away from the world.
on a given day, a single XMail linkage has...
Category | Hulls XB | Hulls XT |
Ready @ A | 1 | 1* |
Ready to go @ B | 1 | 1* |
Traveling A to B | 7 †§ | 0 |
Traveling B to A | 7 †§ | 0 |
Spare in case of delay @ A | 1§ | 0 |
Spare in case of delay @ B | 1§ | 0 |
In maintenance‡ | 1 | 1/3** |
19 | 2§ |
** 1 per 3 systems allows annual maintenance and transit times for shuffling XT's to cover AM. Most XTs can be maintained in system, but you still have to cover the week downtime.
† 6-8 on any given day, nominally 7. Hence the requirement for spares for delay.
‡ Remember: annual maintenance nominally takes 2 weeks, so 1 per 26. You can probably push it out to 1 per 30, but don't really want to do that.
§ If running multiple trips per day, these need to be multiplied by that rate.
A daily X-boat is thus about 19 XB's and 2-3 XT's.
The thing about the XT is that while one can cover a good amount of space, its fuel stores aren't that big, and if it is shared between 2 or more links, they must needs be aiming for the same target spot so that it can get to them in a timely manner.
Also, keep in mind that about 3% of jumps go awry. In MT, MGT, TNE, and T4, they're normally outside the target window in time, and often in space. So you need an extra XT in system to go fetch the lost ships. And you cannot tell the incoming XB's to switch target points...
Assuming worst case - MT -
Once you get to 2 a day, once a month you are fetching one from out in the system. Once you get to 4 a day, you're losing one a year (random interstellar location), and fetching 2 a month from well away from the world.
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