Originally posted by flykiller:
</font><blockquote>quote:</font><hr />As stated in previous posts, the pirate lifestyle is a nomadic one.
one can't simply slap the word "nomadic" onto a group and say "thus". real nomads are independent. they live off the land, breed their own transportation and food, go where they will because they support themselves no matter where they are. no-one with a starship can do this. they need lifesupport, nuts and bolts, packaged food, rebreathers, gaskets, grease, light bulbs, switches, and on and on, none of which they can produce themselves. they might be as smart as can be, but when the new guys show up and stuff starts disappearing left and right the dumb traders are going to notice.
no matter how "nomadic" they were they could never wander far from the technical and social infrastructure they'd need to survive, much less escape it. and being dependent on the people one steals from makes one highly vulnerable to their defensive actions. </font>[/QUOTE]I see you interpret literally,
flykiller the term "nomadic". Very well then...
As an adjective, not a noun, the life of a Pirate is nomadic, till they retire, or are "retired"
Much like the life of the Free Trader, and the Grey Trader folk they sometimes prey/ rely upon.
Grey Trader folk: Those who are engaged in the "Grey trade" (see also:
Smugglers, tariff dodgers, gunrunners and so forth ) of cargoes (living and inorganic) between the stars. Usually one or more of these acts as a fence for the cunning long-career tendency pirate.
Free Trader folk: Our typical Player's ship, trying to make ends meet-- to those who call no planet home but their hull and the borders end at the airlock.
TU time, region of space and era also dictate the
conditions by which, and where "piracy" flourishes.
May I cite the
TNE era?
The
Diasporan Starfarer's Mercantile Guild --founded on principles of free trade, competition, and a free-market economy for all (Guild members) and owing no power to any one planet, or interstellar government,stretched across the Diaspora Sector into the Old expanses, and upper subsectors of the Solomani Rim Sector, as well as trailing edges of Daibei from 1165 until the early 1200's.
They did legit cargoes, they did gunrunning, they did piracy (against the Dawn league, and others, yessir).
Likewise the RCES 'Star Vikings' conducted piracy against the Guild, and planets that had seized their vessels, as well as states with vessels the RCES felt they needed more than the "owners" did.
The
MT-Rebellion "Hard Times" era (1124-1130)
Raiders were defined into three "general groups"--
"Rippers"--sociopathic killers, with 1-2 ships, who raided and preyed on anything and anyone they could. Usually seen as gruesome killing sprees by serial killers with a jump-capable ship.
"Vikings"--Military deserters from one of the rebellion Factions, looking for a place to hang their hat, usually not finding it. More disciplined, organized, even with internal military discipline still. Extremely dangerous, usually had military warship (1.2-200ktons), seen in bands of 2-5 ships.
"Corsairs"--the classic Pirates, running amok in the lawless shattered Imperium's ruins, preying on those still trying to eke out a living, or rebuild something from the ruins. Bands came in 1-6 ships. Not as organized or as well armed as the "Vikings", but far more ruthless.
Yes--they had "bases", sometimes many, sometimes one or two.
Always on the move--even Nomads have patterns though, wandering across the wastelands, hitting distant waterholes, and civilized spots from time to time, just as planetside ones do. Self sustaining?
Well having ones own mechanics and repair men aboard is one thing as "crew", and another to have thralls socked away at a base who do the heavy work is another.
Vessels with their own machine shops dedicated to fabricating the nuts, bolts and small parts then would need to stop at non industrial worlds for the grease then, wouldn't they?
And if low on cash, they simply steal it.
Citing the
1248 era:
There are plenty of robber-baron polities outside the new main powers in 1248, small pocket "empires" whose raiding vessels and states lie beyond the reach of the 4th Imperium, the Freedom League Worlds, the NZS, and the Terran Common wealth.
But the wilds trade corridors are widening, and have been ever since 1228. Merchants do convoy, and some of the larger ships do tend to carry like their ancestors of the previous era a 15dton FTR or two externally.
It is a repeat of previous eras out across the Wilds, a desparate but ebbing battle--the so called "piratical states" give safe harbor to these predators, but dare not let them remain long as the new Great Powers send along a warship or two every once a blue moon with the convoys to add a bit of weight to their words.
In the wilds, there are few places that can build new starships, but many that can offer repairs. Gradually it is felt, attrition will pay off.
Looking to the
CT-Golden era age:
Places like "Reaver's Deep" ring a bell?
Marvelous three way circus of a sector between the 3rd Imperium, Sol. Confederation, and the Hierate--and the quibbling states between them.
The Vanguard & Trojan reaches, the Beyond sectors--all outside the Imperium, but sprinkled with Imperial & Zhodani Consulate Client states, and their rivals. Opportunities abound here.
Mssr
Manaxh Darkhstarr's website is devoted to piracy, grey trading, etc. Its worth the visit if the links are still up.
He has several good pages of whys, wherefores, and how piracy and smuggling thrives in these regions, despite Zhodani and Imperial Naval presences, and the political intrigues of the region based on trade, trade wars, and so forth.