Hi,
I hope I haven't come across as too negative in my posts because I think its important that everyone play the game they way they want, and if that includes drop tanks for warships, they should be allowed to do so.
However, for me, with regards to drop tanks, for all the possible benefits for using them on warships there seem to me to be more potential drawbacks, as have been posted previously.
For the example I posted before, what if part way to Jewell orders come through diverting part of the squadron to Efate or Pixie. Do we assume that drop tanks will be availble there as well. Or for that matter, what if instead the squadron were deployed to Asurus, 728-907, Nakege, or some other system with a "D" type starport where it may not be possible to locally build tanks. In those cases it would seem that either the squadron would have to pick the tanks up somewhere or somehow tanks would have to separately be transferred in system.
Then there is the added issue of what type of drop tanks each ship uses. Can tanks from one ship be interchanged with those from another class? Specifically,are the tanks for an AHL the same as or completely different from those for a Plankwell? What then about the Fer De Lance class?
Do we instead assume that there are a certain set limited sizes of standard tanks that can be used? If so, would they fit different types of ships (ie streamlined vs nonstreamlined, close structure vs open structure, spherical vs cylindrical, etc)?
I guess kind of one of the issues in my mind is that for merchant ships on a set schedule, maybe drop tanks would work potentially pretty well *, but for naval vessels, whose schedule and deployments may be much more irregular, its hard for me to see how drop tanks would be off use most the time, as per my previous example. I guess I could see how they might be advantageous for an occasional special operation, but for normal ops they would seem to be disadvantageous as they leave you with a ship that kind of maneuvers like a cow.
Regards
PF
* Maybe they might even be useful for X-boats, etc
PS. to the above, I also forgot perhaps the biggest issue to me is how do you fit the tanks onto the ship without somehow impacting the armament arcs of fire or even the total number that can be fitted.
Regards
PF
Which is why retrofitting ships that were not designed to use drop tanks to use them is different from designing them to use drop tanks from the start.Depending on the ship, some weapons wouldn't be available at all. This is where actual designs are critical.
Or might have been if it hadn't been for that pesky Rebellion/Hard Times/Aftermath thing.
Hans
Really? I was completely and totally unaware of that.Check in with GT. They didn't have that part of history and continued with the 3I as is.
I was completely and totally unaware of that.
Hans
Snarky comments don't make either of you look good gentlemen. Just stop.
What are talking about? He said he didn't know the setting. I didn't think he was snarky. What's the problem?
Honestly and seriously?
OK, I evidently made a mistake there. I was going for witty banter, not nasty snarkiness, but I did think you knew that I knew about GT and had overlooked it, giving me an opening for a gentle dig (not an unfriendly jab) at you.Yes. I hardly have met any Trav players who have played or, are familiar with GT. Maybe, I'm naive.
OK, I evidently made a mistake there. I was going for witty banter, not nasty snarkiness, but I did think you knew that I knew about GT and had overlooked it, giving me an opening for a gentle dig (not an unfriendly jab) at you.
But really, if neither of us took offense, where's the harm?
OK, I evidently made a mistake there. I was going for witty banter, not nasty snarkiness, but I did think you knew that I knew about GT and had overlooked it, giving me an opening for a gentle dig (not an unfriendly jab) at you.
But really, if neither of us took offense, where's the harm?
Hans
Weapons blocked by drop tanks don't matter.
They're drop tanks. They're dropped before jump. In most of the scenarios mentioned, the ships always arrive at the new system without them, so who cares what weapons they might block. If the intent is to keep them on through the jump, then if they actually end up in combat not only is it a) a major intelligence failure, but b) the ships (in theory) have fuel, so they can simply jump away and avoid combat, or they can drop the tanks and engage.
Staging drop tanks is the messiest part of the deal. The best vehicle for moving the tanks are the ships themselves, especially with the larger ships. Drop tanks are best built on site by the staging starport. Ideally creating a drop tank is simpler than creating a star ship, but they will still consume shipyard space (only so many places you can build a 10,000 DTon box).
The example of increased response times, to me, point to the suggestion that fleets should be drop capable, but the logistics make it simply not practical for their use to be routine and a significant point of doctrine.
They can be used, and should be used when appropriate, but there's a lot of strategic maneuvering to get all of the assets in one place to suggest that their use be part of a larger, master plan, versus something more reactionary. In that sense, they're deployment is likely better in a reserve capacity. That week saved in transit may cost several weeks in setup and pre-deployment. And whatever fast route they took to the target, they're taking the slow route home.
This is in contrast to the use of external fuel tanks in WWII, used every day, by design, since the bombers flew their long missions -- every day. But WWII fighters are not star ships, they operate differently and the drop tanks are similar in name only.
Interesting thoughts.
I think a navy would not like uncertainty in it's logistical operations.
I know the Navy moved from a Defense in Depth strategy to a Mobile Defense strategy. Even with the more centralized fleets, there still would be the need for tanker fleets, thus drop tanks do seem an extra expense. The logistics follow the strategy, though as the old saying goes: "you can lose a battle and still win a war, if you lose supply, you lose the war."
Yes, and IMO that's the point where it should be stopped. When (and if) it escalates. "Don't be offensive" is a good rule, but "don't take offense at something that might not have been meant that way" is a good one too. Personally, I prefer to regard other roleplayers as kindred spirits until the opposite is proven, and if someone wrote something that I might potentially take amiss (you understand, I'm not talking about blatant trolling or accusations of moral turpitude or anything like that), I'd either give the poster the benefit of the doubt and ignore it or ask him nicely if he really meant it the way it sounded.That should be obvious from my post. Suppose one or both of you hadn't been so nice about it. And it escalated. It's not like it hasn't before (with others involved).
Weapons blocked by drop tanks don't matter.
They're drop tanks. They're dropped before jump. In most of the scenarios mentioned, the ships always arrive at the new system without them, so who cares what weapons they might block. If the intent is to keep them on through the jump, then if they actually end up in combat not only is it a) a major intelligence failure, but b) the ships (in theory) have fuel, so they can simply jump away and avoid combat, or they can drop the tanks and engage.
Staging drop tanks is the messiest part of the deal. The best vehicle for moving the tanks are the ships themselves, especially with the larger ships. Drop tanks are best built on site by the staging starport. Ideally creating a drop tank is simpler than creating a star ship, but they will still consume shipyard space (only so many places you can build a 10,000 DTon box).
The example of increased response times, to me, point to the suggestion that fleets should be drop capable, but the logistics make it simply not practical for their use to be routine and a significant point of doctrine.
They can be used, and should be used when appropriate, but there's a lot of strategic maneuvering to get all of the assets in one place to suggest that their use be part of a larger, master plan, versus something more reactionary. In that sense, they're deployment is likely better in a reserve capacity. That week saved in transit may cost several weeks in setup and pre-deployment. And whatever fast route they took to the target, they're taking the slow route home.
This is in contrast to the use of external fuel tanks in WWII, used every day, by design, since the bombers flew their long missions -- every day. But WWII fighters are not star ships, they operate differently and the drop tanks are similar in name only.