There are a number of dodges that OUGHT to work. However, they're all pretty simple to think up, so if they actually worked, someone in the OTU would have done so millenia ago. Hence we must assume that they don't work and invoke our willing suspension of disbelief to avoid thinking about it any more.On the one hand you can visualize tankers as simply drop tanks with M-Drives and a bridge. The tanker hard docks to the ship, and the ship starts taking fuel.
The fact that drop tanks use explosive bolts rather than, say, springs or booster rockets or miniature maneuver drives to achieve separation tells us that for whatever reason, it is crucial that separation is achieved in a very short span of time. (It also explains why drop tanks are one-use -- the explosions are aimed away from the ship hull and towards the tanks, shattering them, or at least compromising their integrity).
There was a Q&A section in an MT publication -- Travellers' Digest, I think -- that said that if you spent a lot of time on the calculations, you could get the variation down to +/- 1% instead of +/- 10%. That would make the window 3½ hours instead of 34 hours. If the variation is distributed along a bell curve, military thought will probably assume that the extremes won't occur, so call it 2 hours instead of 20 hours (guesstimate).The other issue with tankers is that for a large fleet, the tanker is a choke point. Basically you need a tanker for each ship so that the fleet can jump at the same time. A jump takes 168 hrs +/- 10%. I assume that when a fleet jumps, they have some coordinated plan that gives them control over that +/- 10% window. Sort of a "we don't know exactly how long it will take, but we know that it will take all of us the same time to get there". Otherwise fleet operations would just be a disaster of ships randomly appearing in system over a 16 (32?) hr window.
That said, ships can arrive randomly in the system over 2 or 3 or 20 or 34 hours without any problem as long as the attacker doesn't aim for the center of the defending forces. A system is a big place, and there will be no shortage of places that the defender can't possibly cover.
I believe each jump duration is determined individually for each ship, completely independent of the time and place it takes place. Someone can jump six hours after you and arrive six hours before you.The other question is whether a ship that jumps 1 hr later simply arrives 1 hr later, or is the arrival window based on the exact time of jump, and the greater the time difference between two ships jumping, the wider the window of arrival time.
Hans