According to the THB the Battledress armour is similar to Combat Armour, but is considered a vehicle. Actual quote: "Battle Dress is a suit of personal armour similar in construction to Combat Armor." (p.285) In the Technology and Equipment chapter, quotes: "...Battle Dress is an advanced and powered version of combat armour." Combat Armour is like a hardened vac suit, yet it is unpowered. So therefore, it's like wearing normal armour, but with (presumably) a battery for integrated electronics.
Now if Battledress is like Combat Armour, why is there an upscaling in regards to damage reduction by treating BD like a vehicle? Remember, that means the first five damage dice get removed before regular DR goes into effect, and Battledress has an armour rating of 10 anyway.
That... is obscene amount of protection given what is ostensibly an infantry role. The fluff material admits that using BD is like 'wearing' it rather than driving it or piloting it. So why is there a distinction between combat armour (unpowered) and battle dress (a vehicle you 'wear' rather than drive?). As I understand it, the rationale to upscale combat is to promote realism. A guy with a gun versus a tank, you can see it, how much difference is there in mass alone? A guy wouldn't weigh any more than 90-100kg, maybe, taking equipment and armour into account. (I weigh 75kg but I'm not as fit as I could be, doesn't matter though because combat armour at TL11 - IE when it is first introduced - weighs 18kg and factoring in all other equipment, that would put me in that 100kg ballpark - more advanced combat armour is lighter)
Battledress is 300vl according to THB, and I'm not sure what the conversion is between vl and kg, but I doubt it would make all that much difference as they're no so large as to treat it like a vehicle and thus take away the first five dice in combat. So help me understand why this is so.
Now if Battledress is like Combat Armour, why is there an upscaling in regards to damage reduction by treating BD like a vehicle? Remember, that means the first five damage dice get removed before regular DR goes into effect, and Battledress has an armour rating of 10 anyway.
That... is obscene amount of protection given what is ostensibly an infantry role. The fluff material admits that using BD is like 'wearing' it rather than driving it or piloting it. So why is there a distinction between combat armour (unpowered) and battle dress (a vehicle you 'wear' rather than drive?). As I understand it, the rationale to upscale combat is to promote realism. A guy with a gun versus a tank, you can see it, how much difference is there in mass alone? A guy wouldn't weigh any more than 90-100kg, maybe, taking equipment and armour into account. (I weigh 75kg but I'm not as fit as I could be, doesn't matter though because combat armour at TL11 - IE when it is first introduced - weighs 18kg and factoring in all other equipment, that would put me in that 100kg ballpark - more advanced combat armour is lighter)
Battledress is 300vl according to THB, and I'm not sure what the conversion is between vl and kg, but I doubt it would make all that much difference as they're no so large as to treat it like a vehicle and thus take away the first five dice in combat. So help me understand why this is so.