The Oz
SOC-14 1K
If you do use the "Sand counterattack" idea the defender should have to commit X number of sandcasters to counter the enemy attack before the attack is rolled.
So if the attacker says that she is firing 10 triple laser turrets the defender has to say how many (of the number available) sandcasters are being allocated to stop that attack, even before the attack dice are rolled.
This way the defender can gamble and undercommit hoping for bad attack dice and/or good defense dice, or the defender can throw enough sand at the attack (assuming enough is available) to be sure of stopping the assault. Of course, throwing that much sand might not leave sand for stopping any other attacks in that turn....
So if the attacker says that she is firing 10 triple laser turrets the defender has to say how many (of the number available) sandcasters are being allocated to stop that attack, even before the attack dice are rolled.
This way the defender can gamble and undercommit hoping for bad attack dice and/or good defense dice, or the defender can throw enough sand at the attack (assuming enough is available) to be sure of stopping the assault. Of course, throwing that much sand might not leave sand for stopping any other attacks in that turn....