Seems pretty nice - so now a dreadnought's 150 cannons could focus on a single target! I'd suggest that non-PC ships will simply explode (or be disabled) when hit with a certain amount of hits or greater.Originally posted by The Oz:
Nice work, Sigg.
And that table can be used (with appropriate modifiers) for missiles, energy weapons, and particle beams, too.
Now we need a quick way to handle 20+ damage rolls. One way is to use a statistical distribution, like this:
Divide hits into groups of 12 (any remaining hits should be rolled normally on the Hit Locations table). Each group of 12 produces the following hits.
"Drive" and "Special" hits would be treated just like the statistical distribution: you'd roll 1d6 to see exactly what got hit. Note that the line for a roll of "7" is the same as the statistical distribution given above.</font>Code:4 Hull 2 Hold 1 Fuel 1 Computer 2 Drives (roll 1d6; 1-3=Jump Drive, 4-5=Maneuver Drive, 6=Powerplant) 2 Special (roll 1d6; 1-5=Turret, 6=Critical) [/quote]This is not completely statistically correct, but it's pretty close. Or we could use a table that has shifts to reflect the use of Target programs, like this: </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">2d6 Hits Roll Scored 2 1 Hull, 1 Hold, 4 Fuel, 1 Computer, 4 Drive, 1 Special 3 2 Hull, 1 Hold, 3 Fuel, 1 Computer, 4 Drive, 1 Special 4 2 Hull, 1 Hold, 3 Fuel, 1 Computer, 3 Drive, 2 Special 5 3 Hull, 1 Hold, 2 Fuel, 1 Computer, 3 Drive, 2 Special 6 3 Hull, 2 Hold, 2 Fuel, 1 Computer, 2 Drive, 2 Special 7 4 Hull, 2 Hold, 1 Fuel, 1 Computer, 2 Drive, 2 Special 8 3 Hull, 3 Hold, 1 Fuel, 1 Computer, 2 Drive, 2 Special 9 2 Hull, 3 Hold, 1 Fuel, 2 Computer, 2 Drive, 2 Special 10 2 Hull, 2 Hold, 1 Fuel, 2 Computer, 2 Drive, 3 Special 11 1 Hull, 3 Hold, 1 Fuel, 3 Computer, 1 Drive, 3 Special 12 1 Hull, 2 Hold, 1 Fuel, 3 Computer, 1 Drive, 4 Special</pre>
Hmmm... How would "T4-style" armor (i.e. each point of armor absorbs one CT-LBB2-Hit) work with this system?
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