Originally posted by Bhoins:
Escorts become more important, or less important, depending on how you look at it when you run afoul of a "Fleet Intruder." (The original desigination of the Azhanti High Lightning class.) Using High jump Cruisers like the AHL would cause all sorts of problems to the defending ships. That would mean you would have to pull Capital ships off the front lines to run escorts. The AHL appears to be designed with this role in mind. And a surprisingly small number of Cruisers used in this manner would cause all sorts of havoc.
Hello.
You dont mean like the Graf Spee or the Emden or the scare that went through the Admiralty when the Bismark sailed.
Yes only one ship loose in your supply lines can tie up extraordinarily large forces (and you never have enough of them).
If i was going to war and i was going to start it i would have scouts on deep penitration atleast three months before war start (scouts 10000tons jump 6, manuv6,1*100ton refuel shuttle and at least 12months supplies) these ships would sit 600d from the gas giant or any other planet that dosnt get visited very often, once a month the shuttle refuels you, you do have system wide sensors otherwise why are you there.
For the three months you are on station before war should give you a good read on the system and what's in it, warships shouldn't turn of there beacons until war has started and anyone jumping in with beacons turned of is a warship.
No the raiders should not know where you are but they should have drop points designated where messages could be left, fast long jump couriers could visit and pick up messages from raiders and scouts. Messages in outer system (standard missile without warhead you launch it outsystem courier jumps in (i'm talking Uranus Neptune)transmitts low power wakeup call to missile it then lowpower transmitts back its message and blows up on command.
Eventualy one of the raiders or scouts will get caught and its drop point will be found, if its a drop point covered by a scout and it was a raider the scout should spot the resultant ambush as it's being set up and launches a warning message out to meet the courier (plain language (its a trap jump))then the scout waits if the hunt gets close they jump out if not they stay put.
If the scout gets caught its a bit harder for the courier.
The courier dosnt know who its picking up from so they dont know if there's a scout in the system or just more than one raider using the same drop point.
Bye.