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Cruise ship breakdown adventure idea

well, for the record I suppose I should be more exact.

4000 dtons, streamlined, cylinder (sort of - mostly. ok, maybe.)
j1m4
12 lifeboats, 2 passenger gigs, 2 cargo gigs
396 max legal capacity
72-88 crew
198 passenger staterooms
22 dtons secure cargo
149 dtons general cargo
 
well, for the record I suppose I should be more exact.

4000 dtons, streamlined, cylinder (sort of - mostly. ok, maybe.)
j1m4
12 lifeboats, 2 passenger gigs, 2 cargo gigs
396 max legal capacity
72-88 crew
198 passenger staterooms
22 dtons secure cargo
149 dtons general cargo

Very nice. For this adventure, I'd cut back on the number of boats. Always makes things a bit more interesting when there aren't enough boats to get everyone off.
 
well, for the record I suppose I should be more exact.

4000 dtons, streamlined, cylinder (sort of - mostly. ok, maybe.)
j1m4
12 lifeboats, 2 passenger gigs, 2 cargo gigs
396 max legal capacity
72-88 crew
198 passenger staterooms
22 dtons secure cargo
149 dtons general cargo

Pass, how many Low, Mid & High
of the small boats how many actually work (the gigs OK used weekly, LB ? :devil:)

My favorite senario: mis-jump with deformed jump field & explosive decompression upon re-entry to normal space.
 
boats

Why boats?

There are two scenarios from what i see. The cruise ship is going to fly apart and everyone must get off? Or They are stranded on a crippled ship?
  • Hit an asteroid (extremely rare) coming out of jump
  • Permanent thrust lost in a gas giant refuel? Estimate orbit time 2.5 weeks.
  • Attacked by pirates, pirate ship destroyed or damaged. Cruise ship is limping along. (ST:Wrath of Khan scenario perhaps)- we have all played this one, once.
  • Malfunction. Ship can find supplies in system and last for weeks but some people are not rational, cooperative, sane. They want to use the ships boats but those are getting supplies and bringing them back.
  • The players happen up on the dead ship. Lifeboats are everywhere...but a trader is too small to support all these people. They have 5 hours to recover what is needed from the cruise ship before it is gone...:file_19:
I could go on but the bottom line is keep em' guessing. I have another good one but it deserves a full right up...

Also the government, corporations should have a standard for re-imbursing ships that come to the aide. It should not be a negative impact on the monthly bottom line. Unless the players we're involved in something not on the straight and narrow.
 
Why boats?

There are two scenarios from what i see. The cruise ship is going to fly apart and everyone must get off? Or They are stranded on a crippled ship?
  • Hit an asteroid (extremely rare) coming out of jump
Can't happen as worded. Right after jump exit, sure... See JTAS 24 or T5 for details, but, if smaller, you destroy it, and if bigger than you, you come out at its 100 diameter limit.

So it would need to not be "there" until after you arrived.

so it would need to be "impact shortly after jump exit."

  • Permanent thrust lost in a gas giant refuel? Estimate orbit time 2.5 weeks.
  • Attacked by pirates, pirate ship destroyed or damaged. Cruise ship is limping along. (ST:Wrath of Khan scenario perhaps)- we have all played this one, once.
Some really incompetent pirates, to fall to a liner... ;)
More likely, it would seem to me, pirates had no ship, and hijacked the liner, chasing everyone else into the boats...
  • Malfunction. Ship can find supplies in system and last for weeks but some people are not rational, cooperative, sane. They want to use the ships boats but those are getting supplies and bringing them back.
  • The players happen up on the dead ship. Lifeboats are everywhere...but a trader is too small to support all these people. They have 5 hours to recover what is needed from the cruise ship before it is gone...:file_19:
I could go on but the bottom line is keep em' guessing. I have another good one but it deserves a full right up...

Also the government, corporations should have a standard for re-imbursing ships that come to the aide. It should not be a negative impact on the monthly bottom line. Unless the players we're involved in something not on the straight and narrow.
Any ransom or reward is a drain on the bottom line. The question being is it more of a drain than the unassisted losses would cause. And, given the nature of the Imperium, one has to question whether ships have immunity to liability for non-negligence, and/or civil suit immunity. (The implied case in TTA is a criminal trial, not civil...)
 
oh.

Always makes things a bit more interesting when there aren't enough boats to get everyone off.

yes. but I can't help but view things wholistically. with that many paying passengers there will be nobility and friends of senators and some very rich people, and if a disaster ensues the owners will be asked questions like, "and you had no rescue facilities ... because ....?"

Pass, how many Low, Mid & High

it's not really divided up that way. there are facilities for lowberth cargo modules, but they are limited. there are (off the top of my head) 64 2dton cabins, 56 2.5dton cabins, 56 3dton cabins, and a handful of very very high-class suites (12 to 24 dtons with one to three cabinettes). each cabin may hold two passengers. the ship isn't a bus, it's meant to be an experience in its own right. it's for the upper class and important company representatives whose lives aren't on hold just because they are transiting.

perhaps that's overselling it. did my best. have to admit the overall shape looks kind of stupid but the interior is pretty good.

Why boats?

imtu every ship carrying passengers must have either lowberths sufficient for every individual or a seat on a lifeboat for every individual. (I have a standard lifeboat deckplan, you can see it in the gigs link below, rated to carry 32 evacuees in emergency lowberths.) this ship may be used in a non-jump high-velocity transit run on various in-system routes thus lifeboats are the only reasonable means of escape from a high-vector status. besides, high class passengers would feel better about "get into this lifeboat lowberth and we'll get you home" than "get into this lowberth and someday someone will come and get you."

There are two scenarios from what i see. The cruise ship is going to fly apart and everyone must get off? Or They are stranded on a crippled ship?

who knows? if they knew what was going to happen then they'd fix it and never need emergency facilities at all, yes?
 
Welcome back from vacation Aramis!

Can't happen as worded. Right after jump exit, sure... See JTAS 24 or T5 for details, but, if smaller, you destroy it, and if bigger than you, you come out at its 100 diameter limit.

So it would need to not be "there" until after you arrived.

so it would need to be "impact shortly after jump exit."
Yep...I need to go read those. I do not have T5 yet but sure i have JTAS24.
The ship is only 4-5kdt jumps near a debris field, maneuver drive failure after jump exit. A little bit later...smack.
Some really incompetent pirates, to fall to a liner... ;)
More likely, it would seem to me, pirates had no ship, and hijacked the liner, chasing everyone else into the boats...
A few of us fought off pirates from a King Richard once...not that incompetent. Helps to have a good gunner. However, Aramis brings up a great couple of scenarios with hijacked liners.

Any ransom or reward is a drain on the bottom line. The question being is it more of a drain than the unassisted losses would cause. And, given the nature of the Imperium, one has to question whether ships have immunity to liability for non-negligence, and/or civil suit immunity. (The implied case in TTA is a criminal trial, not civil...)
Good points. I would like to assume most 3I corporations and governments have assistance policies to encourage a reduction in loss. Perhaps T5 will address it. Has Mongoose or Gurps discussed it?

I would not be a happy trader owner if I spent 2-3 weeks helping a King Richard without compensation. A KR is a very expensive piece of hardware not to mention the cargo, crew and passenger investment. And loss of future revenue until replaced.
 
Good points. I would like to assume most 3I corporations and governments have assistance policies to encourage a reduction in loss. Perhaps T5 will address it. Has Mongoose or Gurps discussed it?

I would not be a happy trader owner if I spent 2-3 weeks helping a King Richard without compensation. A KR is a very expensive piece of hardware not to mention the cargo, crew and passenger investment. And loss of future revenue until replaced.

I don't recall any routine compensation in canon, but I would expect judgements to be limited to standard chartering rates...


Signal GK: Abbreviation for Gashieu Kaalariin, Vilani for vessel in distress. The code signal GK originated on Vland as a distress signal in maritime and aviation activity, and was one of the standard communications codes of the Vilani Imperium. When the Second lmperium succeeded it, signal GK was retained as a distress code co-equal with the Terran SOS and Mayday signals.
The Imperial Navigation Act of 103 requires all vessels, whether military or civilian, to respond to the GK, SOS, or Mayday signals, provided such response does not endanger the ship and crew of the responding vessel.
(A13: Signal GK, p. 46.)​
 
Losses

I don't recall any routine compensation in canon, but I would expect judgements to be limited to standard chartering rates...


Signal GK: Abbreviation for Gashieu Kaalariin, Vilani for vessel in distress. The code signal GK originated on Vland as a distress signal in maritime and aviation activity, and was one of the standard communications codes of the Vilani Imperium. When the Second lmperium succeeded it, signal GK was retained as a distress code co-equal with the Terran SOS and Mayday signals.
The Imperial Navigation Act of 103 requires all vessels, whether military or civilian, to respond to the GK, SOS, or Mayday signals, provided such response does not endanger the ship and crew of the responding vessel.
(A13: Signal GK, p. 46.)​
So in theory. An Imperial vessel could summit an insurance claim for losses responding to a vessel in distress.
I do not have Signal GK...but looks like a relevant module.
 
So in theory. An Imperial vessel could summit an insurance claim for losses responding to a vessel in distress.
I do not have Signal GK...but looks like a relevant module.

Actually, that's the ONLY relevant part!
 
Can't happen as worded. Right after jump exit, sure... See JTAS 24 or T5 for details, but, if smaller, you destroy it, and if bigger than you, you come out at its 100 diameter limit.

So it would need to not be "there" until after you arrived.

so it would need to be "impact shortly after jump exit."
So, the difference is between
*jump flash* *BANG*
and
*jump flash* "What the h...?" *BANG*

but I can't help but view things wholistically. with that many paying passengers there will be nobility and friends of senators and some very rich people, and if a disaster ensues the owners will be asked questions like, "and you had no rescue facilities ... because ....?"

You ever hear of the Titanic? :nonono: As long as there are enough boats for the *rich* folks, it's ok. Until, of course, the emergency, and suddenly steerage folks have a similar desire to get the heck off as the rich folk do. Could make for interesting times. :smirk: (Yeah, your boat isn't set up that way; I understand.)
 
Can't happen as worded. Right after jump exit, sure... See JTAS 24 or T5 for details, but, if smaller, you destroy it, and if bigger than you, you come out at its 100 diameter limit.
...

I think velocity plays a role, no? It can be smaller than you and still pack a big wallop if the combined vectors work to the disadvantage of the ship. If the impact energy is high enough, you end up with a hole in your hull, hot plasmafied meteor splashing against the inner bulkhead, and possibly some casualties or damage to internal components near the impact point.
 
So, the difference is between
*jump flash* *BANG*
and
*jump flash* "What the h...?" *BANG*



You ever hear of the Titanic? :nonono: As long as there are enough boats for the *rich* folks, it's ok. Until, of course, the emergency, and suddenly steerage folks have a similar desire to get the heck off as the rich folk do. Could make for interesting times. :smirk: (Yeah, your boat isn't set up that way; I understand.)


Category.......Number...Number...Percentage...Number...Percentage
...................aboard...survivors....survived.......lost..........lost

First class.......329........199.........60.5 %.........130 .......39.5 %
Second class....285........119.........41.7 %.........166........58.3 %
Third class.......710........174.........24.5 %.........536........75.5 %
Crew................899........214.........23.8 %.........685 .......76.2 %
Total..............2,223.......706.........31.8 %........1,517.......68.2 %
 
100 dismeters

I think velocity plays a role, no? It can be smaller than you and still pack a big wallop if the combined vectors work to the disadvantage of the ship. If the impact energy is high enough, you end up with a hole in your hull, hot plasmafied meteor splashing against the inner bulkhead, and possibly some casualties or damage to internal components near the impact point.

That was my thought when suggesting the scenario. We are talking an asteroid, small is fine. Smack! Any jump could end with might or danger. 25ft rock vs ship hull. Detection task failed. Smack. Anyhow...reality vs fun also needs to be balanced.
 
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