If you read the thread and like the concept, I can send you some pdf's with some formal layouts.
best regards
Dalton [/QB]
Hey Dalton,
I checked out your system and perused that thread. Interesting work. Good work, too.
It's a bit too "different" from standard/official Classic Trav for my tastes, though. With CTI, I wanted to keep Classic Trav completely intact. Your system requires changing skill level values and what-not.
It looks like a good system, but it's not quite the CT -friendly task system I've been looking for (or created in CTI).
Thanks for the link, though. I enjoyed looking at it.
-WJP
PS - I've written a few other task systems for Traveller. The most popular of which is KB2.0, a system I created to fix the broken T4 mechanics. If you're interested, you can check it out on Freelance Traveller here:
http://www.freelancetraveller.com/features/rules/task/kb20.html
Another system I wrote, for Classic Traveller, is more akin to the type of thing you've done (although it's uses very different mechanics). That one is called System1123, and you can spy it also on Freelance Trav here:
http://www.freelancetraveller.com/features/rules/task/sys1123.html
Although I played an entire campaign with System1123, and my players liked it alot, I was never quite happy with it because, like your system, it strayed too much from the simplistic, but detailed, rules set that is Classic Traveller.
So, I set out to make a task system that would fit perfectly with the game--in fact, feel like it was written when CT was written--and CTI is the result.
Check out those other two systems if you're interested.
Best--K.