It's critically important to pin down the specific problems with HG1, and this embodies the main problem nicely. Intuitively, and perhaps due to living with HG2, we understand that (for example) 200 bays are going to be much more effective than 20 bays. A ship that can survive a 20-bay hit may be knocked OOA by a 200-bay hit.So, the 430 bays on the Tigress are slightly more likely than the 24 bays on the AHL to hit, but will do the exact same damage... HG'79 really is quite silly.
Our reaction is to bend the Weapon Rating Chart, to require an order of magnitude more weapon tonnage to get the battery rating. But there are at least three ways to do it:
CHANGE NORMALIZATION
Currently, all weapon point values are "normalized" to a 1,000 ton hull standard. It is likely that this will have to change upward.
Or it could be disposed of altogether. Doing that, however, would essentially force a rewrite of the entire weapons tables on page 26, essentially starting over from scratch. It's DOABLE because we generally know how OTU ships "should work". But I doubt it will be easy.
BEND THE WEAPON RATING CHART
Bend the columns in the Weapon Rating Chart for every weapon type (seven columns). This maps the post-normalization value to a Factor number. The normalization process would probably also have to change.
These changes would have to be monitored by the change in values of the USP for iconic ships that we generally understand in the OTU.
WIDEN THE POINT RANGE IN THE WEAPON TYPES CHARTS
Widen the point disparity of the weapons by type (four tables). These tables hold the pre-normalization point values for weapons on a given emplacement. The normalization process would probably also have to change.
These changes would have to be monitored by the change in values of the USP for iconic ships that we generally understand in the OTU.
REDO THE COMBAT TABLES
Redefine the thresholds in the combat tables. This would retain the HG1 USP unchanged, but what those Factors can *do* changes. This is a "clean" change that might "fix" existing designs without having to re-design them. The downside is that the combat tables are the coarsest metrics.
These changes would have to be monitored by the change in effectiveness of weapons of each type by attack factor, and against defenses of appropriate types by defense factor. The upside is that problems would be obvious if we understand all the data.
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