And I have to ask: in HG2, how different are the Kokirrak and Plankwell really, effectively? Is one simply superior to the other, or is there a role differentiation that is meaningful?
They are both basically helpless victims, but at a guess a Kokirrak would win with better agility, meson screen, and armour.
They are a typical example of forced trade-offs: Even at TL-15 you can't build an armoured, screened, J-4, 6 G warship. You have to sacrifice something, the Kokirrak sacrifices jump capability, being only J-3. The Plankwell sacrifices everything else.
In HG'79 this isn't a problem, since there is no power budget and you don't need the M-drive in battle.
That question then applies to, for example, the midsize BCS in Supplement 9. Do they matter?
For cruisers the trade-offs gets even worse, but S9 cheated by just ditching any semblance of defences in cruisers and escorts.
The difference between a Gionetti with no missile bays and an Arakoine with plenty of bays is vast... The Gionetti has a Meson-J, so is much cheaper and therefore more plentiful. The Arakoine has a better main gun, much better secondary armaments, much better screen, but less agility, and some useless fighters. Both completely lack armour, so will disappear in a radioactive cloud in the presence of nukes... At a guess the Arakoine's bays will decide the fight long before a spinal hits?
Any weapons apart from the spinal and missiles are basically there to soak weapon hits, so it only matters how many hits can be soaked. Here we can choose between many small batteries or one large, with fairly simple trade-offs. But it's vital to soak these hits to keep the main armaments alive...
In HG'80 it matters a great deal if we choose a Meson-J or a Meson-N, the N gun being bigger but more cost effective. Both mission-kills an enemy with a single hit, unlike HG'79. Do we go for armour or not? Armour doesn't matter in a meson fight, but if the enemy has missile bays or PAs it's vital.
At lower TLs we don't have economical access to large mesons, so we use smaller meson spinals that don't automatically kill with a single hit, so how many hits will we try to survive with spare systems and frozen watches?
In HG'80 it matters a great deal how many batteries we have, since each battery can produce one damage roll, so more batteries, more damage rolls. In HG'79 you only get one damage roll regardless.