shadowcat20
SOC-12
Ok, I have been reading a lot of differing opinions on this board lately about Jump drive operations.
How do they really work?
First I will give you my ideas on it then toss back some of yours. I only have T1 and T20 to go off of so those with the other versions may have information I do not.
Known- A Jump drive uses large amounts of fuel all at once to perform the Jump.
Known- A drive has capacitors needed for the process but they can not store a small fraction of the power generated by burning all that fuel.
Known- Jump capacitors can be recharged by the power plant or Black Globes.
Known- Large amounts of power are needed to start the jump process.
This leads me to reason that in the Jump process the capacitors use their charge to open the jump point. This process empties the units in a quick burst of energy. After the point is open the fuel will be burned to continue charging the jump point while the ship enters it. Most of the fuel will be used in the process of entering the jump point. The ship will exit when all the energy is spent from the process.
I have seen some people hint that like Battletech only capacitors are needed for the process. This idea has 2 flaws.
First what is to keep a high tech fleet from jumping in in 2 ranks. The first rank Globes then the second rank fires at them till their caps are almost charged. If you hit the center of the Rear of the ship the globe will screen the effects and energy from the opposing side. Then flip ranks and repeat. This makes no sense as the amount on energy needed to recharge them would be much less then burning fuel.
Second, just running your power plant until the caps are charged would burn less fuel then the Jump drive. Why have Jump drives at all with huge amounts of fuel tankage when you could carry 3 or 4 jumps worth of spare capacitors for a lot less space. Just recharge them at starports or larger ships.
So no, Capacitors should not be all that is needed to make a jump. They just are needed to jump start the Jump Point.
What are your guys takes on this? What am I missing?
How do they really work?
First I will give you my ideas on it then toss back some of yours. I only have T1 and T20 to go off of so those with the other versions may have information I do not.
Known- A Jump drive uses large amounts of fuel all at once to perform the Jump.
Known- A drive has capacitors needed for the process but they can not store a small fraction of the power generated by burning all that fuel.
Known- Jump capacitors can be recharged by the power plant or Black Globes.
Known- Large amounts of power are needed to start the jump process.
This leads me to reason that in the Jump process the capacitors use their charge to open the jump point. This process empties the units in a quick burst of energy. After the point is open the fuel will be burned to continue charging the jump point while the ship enters it. Most of the fuel will be used in the process of entering the jump point. The ship will exit when all the energy is spent from the process.
I have seen some people hint that like Battletech only capacitors are needed for the process. This idea has 2 flaws.
First what is to keep a high tech fleet from jumping in in 2 ranks. The first rank Globes then the second rank fires at them till their caps are almost charged. If you hit the center of the Rear of the ship the globe will screen the effects and energy from the opposing side. Then flip ranks and repeat. This makes no sense as the amount on energy needed to recharge them would be much less then burning fuel.
Second, just running your power plant until the caps are charged would burn less fuel then the Jump drive. Why have Jump drives at all with huge amounts of fuel tankage when you could carry 3 or 4 jumps worth of spare capacitors for a lot less space. Just recharge them at starports or larger ships.
So no, Capacitors should not be all that is needed to make a jump. They just are needed to jump start the Jump Point.
What are your guys takes on this? What am I missing?