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How do jump drives really work?

If I'm not mistaken, you can be precipitated out of jump (1 week later) if your jump line is intersected by an unaccounted for 100D object.

eg. You make a jump to the next system, but as luck would have it, there is a rogue planet that has intersected your jump line mid way between systems. So you emerge from JSpace not at your intended destination but at 100D of the rogue planet, 168 hours +/- 10% from your departure.
True, but you don't emerge any sooner, just in a different place from where you aimed. You don't get pulled out, you get stopped and held until it's time to emerge.

Anyway, it doesn't affect my argument.


Hans
 
The time differential in fuel usage could be due to time dilation, logical since considering FTL.
 
What happens if the rogue object wanders into your jump path in your departure system - but does so 5 days after you've jumped?
 
The time differential in fuel usage could be due to time dilation, logical since considering FTL.

Ships in Trav don't exceed the speed of light and thus, don't experience time dilation. That's why jump drives are in the game...
 
What happens if the rogue object wanders into your jump path in your departure system - but does so 5 days after you've jumped?
A good question, but one to which no official answer has ever been forthcoming.

The answer depends on how and when spatial transposition takes place during a jump. (Near-)instantaneous at the beginning of jump, (near-)instantaneous at the end of jump, or gradually during the entire jump? Your guess is as good as anyone else's.

EDIT: Speaking only for my own TU, back when I thought that jump-space only interphased with real-space at the beginning and end of a jump, the situation didn't occur (the ship in jumpspace ignored any interposed gravity well). Now that I'm using jump masking and all that, I assume that there's a one-to-one correspondence between the ship's position in jumpspace and a position in real-space. If an object is at the realspace point at the same time the ship passes the corresponding jumpspace point, the ship gets "caught" in the object's jump limit and remains there for the rest of the duration of the jump (being carried along if the object is itself moving).


Hans
 
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Ships in Trav don't exceed the speed of light and thus, don't experience time dilation. That's why jump drives are in the game...

It is outside of normal Einsteinian Relativity, but it is a form of FTL, time dilation can also be caused by if the point of entry and point of exit are moving at different velocities.
 
Within the distances jumped the difference isn't worth mentioning vis-a-vis c.

Except the ship moves superluminal within it's Jump Bubble, imo there would have to be some modulation. A time distortion that is synchronised between re-entry into the real universe seems logical enough and could account for the fuel usage.
 
What is the time differential in fuel usage?


Hans

If I did the math right, about a kg of mass converted to energy per 100Td for civil shipping and two opposite high-velocity stars... (150km/s each).

Edit: and 100% efficient e=MC^2 conversion of mass.
 
If I did the math right, about a kg of mass converted to energy per 100Td for civil shipping and two opposite high-velocity stars... (150km/s each).

Edit: and 100% efficient e=MC^2 conversion of mass.
I'm completely lost. I tried going back through this thread to find a post where you first expound on this concept, but can't find any, so: What are you talking about? I can't make heads or tails of what you're saying.


Hans
 
If I did the math right, about a kg of mass converted to energy per 100Td for civil shipping and two opposite high-velocity stars... (150km/s each).

Edit: and 100% efficient e=MC^2 conversion of mass.

Crunchy, cool.

What is the time differential in fuel usage?


Hans

In special relativity the coordinate speed of light is only guaranteed to be c in an inertial frame, in a non-inertial frame the coordinate speed may be different than c; in general relativity no coordinate system on a large region of curved spacetime is "inertial", so it's permissible to use a global coordinate system where objects travel faster than c, but in the local neighborhood of any point in curved spacetime we can define a "local inertial frame" and the local speed of light will be c in this frame, with massive objects moving through this local neighborhood always having a speed less than c in the local inertial frame.

So if the the Jump bubble is actually a False Vacuum at a higher energy state, it's metastability event where it tunnels back to normal space, the nucleation, is where there could be a distortion in time; also as to where all the energy goes as per McPerth's calculations.

Maybe it is two bubbles, a bubble of normal space inside another False Vacuum bubble, which it takes with it to protect the ship. It acts much like a drop of water being drawn up and then dropped back in causing ripples in space as if in a pool, thus the jump signature.
 
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So if the the Jump bubble is actually a False Vacuum at a higher energy state, it's metastability event where it tunnels back to normal space, the nucleation, is where there could be a distortion in time; also as to where all the energy goes as per McPerth's calculations.

Maybe it is two bubbles, a bubble of normal space inside another False Vacuum bubble, which it takes with it to protect the ship. It acts much like a drop of water being drawn up and then dropped back in causing ripples in space as if in a pool, thus the jump signature.
I'm sorry, but I can't extract any real meaning from what you're saying. Could you elucidate? That would be great, especially if you could explain how it pertains to canonical information.


Hans
 
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What happens if the rogue object wanders into your jump path in your departure system - but does so 5 days after you've jumped?

I think it can be one of the causes of missjump.

Even so, as you usually don't jump to the fringes of a system and most of the systems are monitored closely by their inhabitants (so detecting any rogue object capable of affecting a starship nearly as soon as they enter the system), I think this accurence is quite rare.
 
We have a lot of number crunchers on this thread well more educated than myself. How much energy do you think a ton of fuel would generate? And does anyone have ideas on how it would be utilized to produce energy? It is pure H2 so there is nothing for it to react with. But in the Offical TU all Fusion engines use it for fuel.

If we could get a fix on energy produced we could determine how much is needed for the Capacitors and how much is left over for Jump operations.

I like how this thread is turning out keep it going.

As an aside, maybe there is something in Jump space the H2 reacts with to produce the effect. Maybe a base antimatter particle that a simple Hydrogen atom can interact with without too many side effects. Also considering Jump space takes in more dimensions maybe there are time problems but it takes place somewhere else so does not affect this universe. The further you go the more time it takes, but the more time slows due to faster speeds. Seems like the same amount of time to the crew and there is a set time in the real universe also.
 
No, it doesn't. The ship never exceeds light speed.

And the bubble of normal space it drags with itself doesn't exceed C within J-Space... J-space either has a faster C value or has a differen than 1:1 correspondence with N-Space Say 1E16:1::N:J
 
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