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Ideal Player ship

The Mink sez-"The most fun PC ship my victims had was the Excelsior a converted TL10 Experimental very Light Carrier.( XCL)
Origional specs: 300 tons J2 M1 with 10*10t fighters in a carosel arround the hull - a design flaw meant that though all the craft could launch/recover at the same time, only the pilot whose fighter was at the bottom of the carosel could enter/exit - also that was the only fighter that could be worked upon by the crew.

Despite the large punch (10 fighters in a very cheap carrier - makes a good escort carrier) the carosel design proved too difficult.

converted to merchant and sold off - the players got it third hand from there. has 9*10 ton cargo bays, a 10 ton ships launch (5ton cargo bay), a fair few pilot's quarter staterooms and they often used portions of the jump fuel space as a smuggling hold. Used as a normal merchant the loading took forever and they would spend most of the jump week moving cargo arround so that they could unload it more easily - the carosel virtually never stopped."

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Hey!!! clever idea, 300dt too? TL-10? Hmm I see a Soleean pocket raider in the making (WEG!)
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Thanks Mink, thats some Stars to ya mate!
;)
 
Originally posted by Liam Devlin:
Hey Mink! Are you SCA over there, in Lochac?
Howdy from Meridies!
No, I've been metal Weapons from way Back. Technically I'm AAFing mad, but works been moving me arround recently.

I tried to reply direct, but you've cunningly hidden your address.

I've been to a fair few SCA event in Policopolis (sp) and they often dragged allong to our - the friction between the two groups is much less evident there than back in Perth where I first started swinging a sword. How many metal weapons do you have over there? Are they a credible constituency or do SCAcs rule?
 
What do you all think about the classic Broadsword 800 ton ship? J-3/M-3 spacious if not all the troops are carried, two ships craft.
 
Or any Type C for that matter? Depends on the game and the group. Moreso than the smaller ships, a Type C can be turned into a flying base of far more utility than some Refs want to deal with. Depending on usage, it can also be hard to crew properly with a typical group...
 
The Broadsword was a fun design but seemed weak in a firefight. Multi-purpose vessels always have a few drawbacks.

Savage
 
I prefer my B**** Beater S class Scout... Doesn't drw to much attention and easy to repair...due to the great surplus of parts.
 
Three useful ship designs, for me, are a 300dt "General Purpose" ship in SJG's _Behind the Claw_, if not that then a (homegrown) 1k-dton long liner or a (homegrown, same designer) 1k-dton commerce raider (my favorite :D !) The two 1k-dton ships are on a Geocities website (not mine, I'm no designer).
 
Originally posted by The Mink:
</font><blockquote>quote:</font><hr />Originally posted by Liam Devlin:
Hey Mink! Are you SCA over there, in Lochac?
Howdy from Meridies!
No, I've been metal Weapons from way Back. Technically I'm AAFing mad, but works been moving me arround recently.

I tried to reply direct, but you've cunningly hidden your address.

I've been to a fair few SCA event in Policopolis (sp) and they often dragged allong to our - the friction between the two groups is much less evident there than back in Perth where I first started swinging a sword. How many metal weapons do you have over there? Are they a credible constituency or do SCAcs rule?
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Rapier guys are pretty well distributed in Ansteorra (Oklahoma/Texas), and Gleann Abhainn/Meridies(Arkansas, Louisiana, Mississippi, 1/2 of Tennessee;Meridies: (Alabama, Pan handle of Florida, Georgia, and the east half of Tennessee.).
We hjold live steel competitions(target arrows, knives, axes, and spears. The Equus folk use live javelins, and lances at quintains.
 
I've been following this thread for a while now with great interest and it seems that the general concensus is for a 300 d-ton ship in various configurations. Strange that there aren't that many 300 d-ton designs around.

Crow
 
I've had similar thoughts for years, but been too busy to do much more than one or two ships at 300 tons. The Falcon Light Subsidized Freighter on my site is the only one close to finished, as I'm somewhat picky about how deckplans flow. While I'm not entirely happy with the Falcon, it's still pretty neat by me...
 
Originally posted by Scarecrow:


<snip>

Strange that there aren't that many 300 d-ton designs around.

Crow
Blame it on CT. There was no 300T standard hull so if you wanted to build a 300T ship you had to pay for a custom hull and then the rules made you fit it out as if it was a 400T hull for the drives. It just didn't pay.

Why after High-Guard came out there weren't a bunch of 300T designs is probably a collective mind block after years of 200T or 400T, and a rush to build fleets of BIG ships.
 
Recently gentlemen (and ladies, I know we have a few!)we were joined here on CoTI by Jeff Zeitlin of the Freelance traveller website.
http://www.freelancetraveller.com/

might i suggest their most excellent sub pages "The Shipyard", and "Doing it My way" for this scholarly lok at stretched hulls (ie making 300dtn ships outta 200dtn classes, & 500dtns outta 400dtn ships? just to name a few tweaks you're shure to enjoy!
http://www.freelancetraveller.com/features/shipyard/book2plus.html

http://www.freelancetraveller.com/features/shipyard/index.html

heretically yours,
 
Out of curiousity, what is the facination with 300 ton ships?

I understand 200 tons as you don't need an assigned navigator. (I.e. you can double up the position with no real negative.)

But when comparing 300 ton and 400 ton ships, there doesn't seem to be any real advantage to the 300 ton ship.

So, obviously I am missing something. What is the big advantage of 300 ton ships over their 200 ton or 400 ton counterparts?

Thanks.
 
More cargo space = more profitablity (more stuff).
foer merchie ships.

An extra 100dtns fer a Turret and/or some troops fer the military minded.(or an extra fuel tank to extend range!).

personally, ye can have a hefty 600dtn ship with a wee bit of both.
 
The most useful ship I have found for a paramilitary campaign was the Victrix class ship from the New Era, 400 D-Tons jump 4 and could lift a platoon of marines, atmosphere capable . It was large enough for independent operations in the New Era , and small enougth that the PC's where a alrge part of the crew and hence could reasonably be the only suitable people for planetside operations.
And allowed enougth trouble fro PC's to be forced to make a Jump at about 1 diameter .
Later campaigns moved to a 2000 ton sTL-14 Stike cruiser , then a 30,000 ton Modular clipper then an Azhanti lighting frontier cruiser ,
 
I still think size doesn't matter....as long as it the kind needed for the campaign being run (merc cruiser for merc campaign, merchant for merchant campaign)

but see my first post....
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Originally posted by Nurd_boy:
I still think size doesn't matter....as long as it the kind needed for the campaign being run (merc cruiser for merc campaign, merchant for merchant campaign)

but see my first post....
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Ofcourse, triing to use a merchant AS a merc cruiser has lead to some interesting adventures way back in the grand old days......
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