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Jump capable ships less than 100 tons

I won't say that at all, Darkwing. You came up with that basic cost scheme for small jump stuff, which I thought was brilliant. I can imagine a very high tech environment, like a lab sunk deep on a rogue planet in the middle of empty space (a secret location known only to Imperial High Command) where they have something like that brewing.

Or, alternatively an eccentric wealthy genius whose turned his basement or cabin in the woods into a makeshift workshop, and he's got some engineering breakthrough that he's built into a small Honda sized hull or something.

That's the magic of basic Traveller, you can tweak the tech and tech levels to suit an adventure. If you used the OTU, then you could still do the same thing regardless, or even assign the thing to a Droyne artifact, or some other race predating the Droyne. Skies the limit :)
 
http://www.travellerrpg.com/CotI/Discuss/showthread.php?p=420700

By coincidence, over in another thread I stumbled on an idea for a 30-dT cutter module that converted the 50 dT cutter into a jump-1 lifeboat:

In the cutter module:
  • Expand the bridge by adding a 10dT bridge extension,
  • add a 4 dT jump-1 drive,
  • add a Model-1 computer,
  • add a 10 dT fuel tank,
  • add a 2 dT small craft stateroom,
  • add a couple of emergency low berths,
  • give it a cable-net jump field grid to fill out to 100 dT volume (I have 1 dT left for storing the grid),

and voila! A cutter that functions as a "collapsible" jump-capable lifeboat accepting ten (counting pilot and copilot). It occupies 50 dT within the ship but uses the net to create a 100 dT jump volume around itself to comply with minimum jump-size requirements. It could be carried by any ship carrying a standard 50 dT cutter and used to fetch help in the event that ship misjumped. See Supplement 9: Fighting Ships, the Jump Ship entry on pages 22-23 for an example of a transport using a mesh of jump field cables to transport external cargo. In this case, the boat would erect the field cables in a roughly football-shaped oval around it, held out by spars.

If the cutter is the only craft carried by the ship (as on a small destroyer escort), the fuel tank can consist of a collapsible fuel bladder, allowing the boat to carry up to 10 dT cargo instead of fuel when running routine errands. Between the two bridge seats, the cabin, and the two emergency low berths, the cutter could carry up to 5 passengers for short-duration trips. (See Supplement 7: Traders and Gunboats, the Lifeboat entry on page 39 for an example of emergency low berths doubling as passenger seating.)

If the ship has 10 dT available for cargo, they can be used to store filled drop tanks for the cutter, giving it the ability to jump two parsecs (albeit over two weeks).
 
When I started wondering how the dragon was feeding itself in the middle of a dungeon, and where the doo was going, I realized it was time to move up to a different game.

What do you think those hordes of Orcs are doing all day?? ;)



Re very small Jump Drives: NIMTU. If you had that sort of stuff available it wouldn't be Traveller any more IMO.

I reckon the physics dictate that 2dt is the smallest it's possible to create a Jump Drive (that's about a 3m cube). However, you might be able to do something about the 10dt of fuel it takes. Once you reach TL17+ and antimatter becomes viable, then given a bit of tweaking you might fit the whole thing into a 3m cube (provided you don't need tons of Hydrogen to create a Jump Bubble IYTU).

I've used this sort of tech to design a TL18 Tardis, amongst other things. But a Jump-Suit, no, I'll let someone else outside of MTU design that. :)
 
What do you think those hordes of Orcs are doing all day?? ;)



Re very small Jump Drives: NIMTU. If you had that sort of stuff available it wouldn't be Traveller any more IMO.

I reckon the physics dictate that 2dt is the smallest it's possible to create a Jump Drive (that's about a 3m cube). However, you might be able to do something about the 10dt of fuel it takes. Once you reach TL17+ and antimatter becomes viable, then given a bit of tweaking you might fit the whole thing into a 3m cube (provided you don't need tons of Hydrogen to create a Jump Bubble IYTU).

I've used this sort of tech to design a TL18 Tardis, amongst other things. But a Jump-Suit, no, I'll let someone else outside of MTU design that. :)

How about...*drum roll*... a "jump hat" :D Or jump sunglasses ;)

About dragons and orcs; you know, I never considered that.

How about a jump dragon?
 
At extreme TLs the machinery is miniaturised to such an extent it can be made part of the molecular machinery of a cell.

At least that's how I explain psionic teleportation IMTU ;)
 
If you ignore the minimum drive size from FF&S, a "man size" "Jump Pack" could be built -- it's about 2x3x1 ft large and would take 2 m^3. Whether that's enough to feed and air up a man for 1 week in space, I'm not so sure -- probably. Bring lots of videos for the HUD on the vacc suit helmet. And getting out to 100D is left as an exercise for the traveller...
 
http://www.travellerrpg.com/CotI/Discuss/showthread.php?p=420700

By coincidence, over in another thread I stumbled on an idea for a 30-dT cutter module that converted the 50 dT cutter into a jump-1 lifeboat:

In the cutter module:
  • Expand the bridge by adding a 10dT bridge extension,
  • add a 4 dT jump-1 drive,
  • add a Model-1 computer,
  • add a 10 dT fuel tank,
  • add a 2 dT small craft stateroom,
  • add a couple of emergency low berths,
  • give it a cable-net jump field grid to fill out to 100 dT volume (I have 1 dT left for storing the grid),

and voila! A cutter that functions as a "collapsible" jump-capable lifeboat accepting ten (counting pilot and copilot). It occupies 50 dT within the ship but uses the net to create a 100 dT jump volume around itself to comply with minimum jump-size requirements. It could be carried by any ship carrying a standard 50 dT cutter and used to fetch help in the event that ship misjumped. See Supplement 9: Fighting Ships, the Jump Ship entry on pages 22-23 for an example of a transport using a mesh of jump field cables to transport external cargo. In this case, the boat would erect the field cables in a roughly football-shaped oval around it, held out by spars.

If the cutter is the only craft carried by the ship (as on a small destroyer escort), the fuel tank can consist of a collapsible fuel bladder, allowing the boat to carry up to 10 dT cargo instead of fuel when running routine errands. Between the two bridge seats, the cabin, and the two emergency low berths, the cutter could carry up to 5 passengers for short-duration trips. (See Supplement 7: Traders and Gunboats, the Lifeboat entry on page 39 for an example of emergency low berths doubling as passenger seating.)

If the ship has 10 dT available for cargo, they can be used to store filled drop tanks for the cutter, giving it the ability to jump two parsecs (albeit over two weeks).

Oop, jump drive's 2 dT. My bad. :o Does give me more space for ELBs, increasing capacity to 18, which covers the full crew complement of the typical 1000 dT Destroyer Escort.
 
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