I think it is a decent enough handwave.
Hans
Sure, if one isn't familiar with humans. Otherwise it falls apart. Would be better to use with Vargr or the like.
I think it is a decent enough handwave.
Hans
Irrelevant to my point of it being implausible in the extreme. I'm not questioning the written canon. Only the impossibility of the scenario IRL.
The general rule in history is that empires fail at 3 months travel time to the edge. Democracy fails at about 1-2 weeks to the edge. The US was organized at first as a confederation specifically because of that historical truth (ISTR it being mentioned in The Federalist Papers) and, to be blunt, it hit that limit.
And every time the expansion came, it came with decreased communication times. The British Empire was, historically, the largest exception, having strongly decentralized authority in strong autocratic governors, and having a 4 month trip to its furthest flung outposts - india, New Zealand and Australia. 3 months to the N. American colonies.
Correct. But my argument is about absolute monarchies NOT existing at all once the doctrine of Divine Right is rejected. In the 3I there is no real legislative branch. Hence, not gonna happen for any length of time as it reads. People would reject it and it would devolve into internal wars to get rid of hereditary rulers.
BTW, fascinating info there aramis. Thanks
Sure, if one isn't familiar with humans. Otherwise it falls apart.
There's not much else that can replace it. Autocracy and quasi-feudalism are the only means of overcoming the issues.
The 3I is NOT represented as a Tyrannical gov. Hence my analysis is correct and the 3I gov as described would not exist for even 100 years.
The Imperium for the most part doesn't rule people - it rules planetary governments.
Not necessarily. Imperial worlds can have more than one starport. It's just that one of them is the Imperial one.All trade between worlds goes through the Imperium's starports.
The Emperor and various Imperial nobles generally own controlling shares of the major corporations.
These give enormous levers to control a world's economy and thus government policies;
I can't prove it, because the actual number we have are exceedingly vague, but I think that high-tech, high-population worlds control enough wealth to sneer at megacorporations. There certainly has to be some reason why the Imperium tends to curb the activities of megacorporstions instead of aiding and abetting them (as evidenced by various mercenary tickets), and the desire to keep the powerful member worlds happy could very well be it....the golden rule....those with the gold makes the rules.
The Imperium doesn't control the planetary government. The Imperium does control planetary economy.
Not necessarily. Imperial worlds can have more than one starport. It's just that one of them is the Imperial one.
often from the same family and definitely from the same Imperium government structure.'The Emperor' and 'various Imperial nobles' are different factions.
Megacorps' production and market bases are spread across various worlds. The Port Authority, an Imperial entity, can exert control over imports, exports and immigration/emigration. The Imperium's stated purpose is to foster trade between worlds, aka, support the Megacorps, which are mostly owned by Imperial nobles.That depends entirely on how big a part of a planetary economy is interstellar trade. Early CT material implied that it was minuscule; later material upped that to tiny.
I can't prove it, because the actual number we have are exceedingly vague, but I think that high-tech, high-population worlds control enough wealth to sneer at megacorporations. There certainly has to be some reason why the Imperium tends to curb the activities of megacorporstions instead of aiding and abetting them (as evidenced by various mercenary tickets), and the desire to keep the powerful member worlds happy could very well be it.
The Imperium for the most part doesn't rule people - it rules planetary governments.
The Imperium doesn't control the planetary government. The Imperium does control planetary economy.
<Sigh> I stand corrected. Imperial worlds used to be able to have more than one starport. Regina and Terra to name two.rancke said:Not necessarily. Imperial worlds can have more than one starport. It's just that one of them is the Imperial one.
Supplement STP-002 Starports! says otherwise. The Port Authority and its administration also oversee non-Imperial starports.
The Emperor and his family's holdings are designated 'Imperial family'. My take is that other holdings belong to other noble families and that the nobles that run the Imperial bureaucracy and nobles that run licensed Imperial companies are two different sets of nobles, although they do, of course, have family connections big time.often from the same family and definitely from the same Imperium government structure.rancke said:'The Emperor' and 'various Imperial nobles' are different factions.
The a.k.a. is certainly not the stated purpose (the stated purpose would be to promote trade, period). I admit that it's tempting to believe that the Imperium would work hand in glove with the megacorporations, but what evidence we have of Imperial interaction with megacorporations (the aforementioned mercenary tickets) shows the Imperium curbing megacorporate activities rather than aiding and abetting them. But that's besides the point that I was making, which was that if interstellar trade is only a minuscule portion of a planetary economy then even if the Imperium allowed the corporations free rein, their bottom line would still not amount to much compared to planetary economies. No matter how much the Imperium may aid the corporations, they're just not in a position to extract a major percentage of the big planetary economies.Megacorps' production and market bases are spread across various worlds. The Port Authority, an Imperial entity, can exert control over imports, exports and immigration/emigration. The Imperium's stated purpose is to foster trade between worlds, aka, support the Megacorps, which are mostly owned by Imperial nobles.rancke said:That depends entirely on how big a part of a planetary economy is interstellar trade. Early CT material implied that it was minuscule; later material upped that to tiny.
High-tech and high-pop worlds form the core of the megacorps' production and market.
Much of the wealth that those worlds have is controlled by the megacorps.
You misunderstand. There are usually more than one starport, however the Port Authority oversees all of them , including privately owned, non-Imperial, etc. The Port Authority ensures that all of them conform to Imperial standards and regulations/practices, even including visa and smuggling enforcement with respect to Imperial edicts.<Sigh> I stand corrected. Imperial worlds used to be able to have more than one starport. Regina and Terra to name two.
You misunderstand. There are usually more than one starport, however the Port Authority oversees all of them , including privately owned, non-Imperial, etc. The Port Authority ensures that all of them conform to Imperial standards and regulations/practices, even including visa and smuggling enforcement with respect to Imperial edicts.
At least, that is how I read it.
Clearly. I see them as limited by the relatively small size of interstellar trade.We clearly have different viewpoints concerning the size and scope of megacorporations.
I feel that their 'immense' wealth and power is only impressive in absolute numbers. They are not immense in relative numbers, because their only advantage over planetary companies (of high-population worlds, that is) is the permission to conduct interstellar business, and interstellar business is not very impressive compared to large planetary economies. Also, all that wealth is spread out across 11,000 worlds; planetary economies are concentrated on one each.I see them as widespread in industry as TaTa or General Electric, spanning many geographic locations and several economic sectors. And heavily influencing government policies and economies in each geographic locale. They and their subsidiaries provide employment and produce goods. They lobby governments to pass laws that are benficial to their business goals. They have a great deal of influence and weight to throw around to achieve their goals so long as they do not alienate their market base.
You seem to feel that despite theit immense wealth and power, that they have relatively little influence on the worlds where the people that comprise their markets/customers/labor_forces/suppliers live.
McPerth; I'd be interested to know the differences between 'controlling' and 'ruling'. AFAIK, the words are synonomous.
Oh, I'm sure you're right. It's just not a concept that I would have imagined anyone would have come up with.
It's one thing for a prospective member world to agree to give the Imperium a starport so that it, the Imperium, can prevent it, the member world, from playing favorites with its own trade fleet. It's an altogether different and much less acceptable thing to hand over control of every port to the Imperium so that it can play favorites against your own trade fleet.
So how does the SPA deal with the lack of extrality and being subject to local laws in the secondary ports?
Megacorporations are defined by being larger than sector-wide corporations and covering the entire Imperium. Nothing is said about being large enough to dominate the big planetary economies. They don't even seem to be powerful enough to prevent much smaller (subsector-wide) companies from achieving local superiority over them.
McPerth; I'd be interested to know the differences between 'controlling' and 'ruling'. AFAIK, the words are synonomous.
The Imperium does control planetary economy.