mike wightman
SOC-14 10K
I would have thought the megacorportions have more influence on planetary economies than the Imperial government does.
The analogy is strained. The Imperium's relationship with it's member worlds is different from the US Federal government's relationship with the states. Prior canon stated that one port is the Imperial starport and that one port has extrality. The rest belong to the member world and does not have extrality. It also stated that the Imperium allowed its member worlds considerable autonomy.The concept is based on the FAA and other aviation authorities as well as customs practice.rancke said:Oh, I'm sure you're right. It's just not a concept that I would have imagined anyone would have come up with.
The SPA only has to "force" or require all interstellar trade through the Starport.
Who says they need to be able to provide Imperial customs and immigration clearance? Customs and immigration issues would seem to be a matter for the member world. In the adventure Zilan Wine, the permits are issued by Zilan officials, not Imperial SPA officials. (In the cut-and-paste counterpart adventure Exit Visa, the local authorities (of Alell) even have the authority to prevent or allow a ship inside the Imperial starport to take off -- that one I find pretty hard to swallowLesser spaceports have no facility to accept ships arriving from outside the star system as they cannot provide Imperial customs or migration clearance.
I am thinking about them. They were run by the countries they provided access to, not by an empire that allowed its members full autonomy.Think Ellis Island for entry into the US and ports in the Age of Sail which had Customs Houses where customs and excise fee could be paid.
I would have thought the megacorportions have more influence on planetary economies than the Imperial government does.
The analogy is strained. The Imperium's relationship with it's member worlds is different from the US Federal government's relationship with the states. Prior canon stated that one port is the Imperial starport and that one port has extrality. The rest belong to the member world and does not have extrality. It also stated that the Imperium allowed its member worlds autonomy.
That's a very big 'only' though. And which is it? Do the SPA force all interstellar trade to go through the Imperial starport or do they run the secondary startports to? Both seems to be overkill.
Who says they need to be able to provide Imperial customs and immigration clearance? Customs and immigration issues would seem to be a matter for the member world. In the adventure Zilan Wine, the permits are issued by Zilan officials, not Imperial SPA officials. (In the cut-and-paste counterpart adventure Exit Visa, the local authorities (of Alell) even have the authority to prevent or allow a ship inside the Imperial starport to take off -- that one I find pretty hard to swallow.)
I am thinking about them. They were run by the countries they provided access to, not by an empire that allowed its members full autonomy.
2) Bearer Warrants: There are several aspects of political power that are kind of glossed over. While theoretically the Emperor can do as he pleases, if his action are displeasing to enough folks, or even just enough of the right folks, he can find himself in a grave situation. Bearer Warrants give him "plausible deniability".
3) Wealth and power are two different things. They are often equated and confused and understandably so. People with political power always try to leverage that power into greater wealth. The old aristocracy owned the land and had the ability to rob, I mean "tax", anyone on their land. The modern congress critter or parliment member will be perfectly willing to discuss that special legislation you desire, for the right price.
Power is coersive, compulsive. Wealth is persuasive, but not complusive.
You misunderstand. There are usually more than one starport, however the Port Authority oversees all of them , including privately owned, non-Imperial, etc. The Port Authority ensures that all of them conform to Imperial standards and regulations/practices, even including visa and smuggling enforcement with respect to Imperial edicts.
At least, that is how I read it.
Nobody except you is saying that the SPA run anything other than the Imperial Starport.
Supplement STP-002 Starports! says otherwise. The Port Authority and its administration also oversee non-Imperial starports.
The Imperium only has to say that any starship arriving from another system not transiting through the Starport is suspect of smuggling or committing a crime.
It doesn't have to be "Imperial" customs and immigration. If the Imperium leaves these matters exclusively to local authorities then what better place to use as the port of entry than the Imperial Starport?
How many international airports does the US have?One reason International airports exist is because they act as ports of entry where documentation can be checked and goods can clear customs/biosecurity/immigration.
An international flight that lands at a local airport must either organizes for customs and other officials to be waiting for them when they land or be suspected of illegal activity.
No, you've missed the point. That was the choice of those countries, not imposed from the outside.You've missed the point. despite the availability of multiple ports capable of being used as a point of entry those countries decided to limit the numbers of ports of entry for international shipping for economical and security reasons.
And any world that feels like that will likely rely on the Imperial Starport. But canon evidence shows that at least some worlds do have secondary starports. Obviously they belong to the worlds that don't feel like that.In Traveller, the Imperial Starport makes a perfect port of entry for interstellar shipping. Rather than having a porous border with many spaceports where smugglers or illegal migrants can enter camouflaged by legitimate traffic you limit the legitimate traffic to one port of entry and treat everything else as suspect. The extrality line at the Imperial Starport makes a good point to set up your offices and scanners.
With his signature and the stringent verification procedures such a powerful document would no doubt have, it's going to be a little hard for him to deny anything. Imperial warrants aren't about deniability. They're about marching into the offices of powerful provincial nobles and persuading them that they'd better do what the bearer says, or else. Plausible deniability is the last thing you want for something like that. ("I'm sorry, your Imperial Majesty, I was convinced that warrant didn't belong to the bearer.")2) Bearer Warrants: There are several aspects of political power that are kind of glossed over. While theoretically the Emperor can do as he pleases, if his action are displeasing to enough folks, or even just enough of the right folks, he can find himself in a grave situation. Bearer Warrants give him "plausible deniability".
With his signature and the stringent verification procedures such a powerful document would no doubt have, it's going to be a little hard for him to deny anything. Imperial warrants aren't about deniability. They're about marching into the offices of powerful provincial nobles and persuading them that they'd better do what the bearer says, or else. Plausible deniability is the last thing you want for something like that. ("I'm sorry, your Imperial Majesty, I was convinced that warrant didn't belong to the bearer.")
Hans
With his signature and the stringent verification procedures such a powerful document would no doubt have, it's going to be a little hard for him to deny anything. Imperial warrants aren't about deniability. They're about marching into the offices of powerful provincial nobles and persuading them that they'd better do what the bearer says, or else. Plausible deniability is the last thing you want for something like that. ("I'm sorry, your Imperial Majesty, I was convinced that warrant didn't belong to the bearer.")
Hans
Wrong kind of deniability, Hans.
"He exceeded his mandate" and "We had no idea this man was so ruthless when we warranted him" is the kind of deniability involved.
With his signature and the stringent verification procedures such a powerful document would no doubt have, it's going to be a little hard for him to deny anything. Imperial warrants aren't about deniability. They're about marching into the offices of powerful provincial nobles and persuading them that they'd better do what the bearer says, or else. Plausible deniability is the last thing you want for something like that. ("I'm sorry, your Imperial Majesty, I was convinced that warrant didn't belong to the bearer.")
Hans
But that wouldn't need a 'to bearer' warrant to work. Just pick the right man (someone you can sacrifice with impunity) and write his name on the warrant. Or if you want an extra layer of deniability, send a blank warrant to one of your dukes and instruct him to select someone suitable to do the job and write his name on the blank warrant.
Hans
The general rule in history is that empires fail at 3 months travel time to the edge. Democracy fails at about 1-2 weeks to the edge. The US was organized at first as a confederation specifically because of that historical truth (ISTR it being mentioned in The Federalist Papers) and, to be blunt, it hit that limit.
And every time the expansion came, it came with decreased communication times. The British Empire was, historically, the largest exception, having strongly decentralized authority in strong autocratic governors, and having a 4 month trip to its furthest flung outposts - india, New Zealand and Australia. 3 months to the N. American colonies.
Rome, when it crossed 3 months end to end at force march, turned into 3 empires sharing a name.
I did some SWAGging with some maps and...
By those parameters, Ziru Sirka was about 4.5 times too far from Vland to the Solomani Rim, 2.5 times from Hub/Ershur if the Rule of Man had moved there, and still about two-thirds bigger than possible for the Third Imperium.
Or, maybe I brained it too much...
Jn | 3 month | 6 month |
1 | 11pc | 23pc |
2 | 22pc | 46pc |
3 | 33pc | 69pc |
4 | 44pc | 92pc |
5 | 55pc | 115pc |
6 | 66pc | 138pc |
But that wouldn't need a 'to bearer' warrant to work. Just pick the right man (someone you can sacrifice with impunity) and write his name on the warrant. Or if you want an extra layer of deniability, send a blank warrant to one of your dukes and instruct him to select someone suitable to do the job and write his name on the blank warrant.
use 8 days per jump for a courier network at J2, the 3 (30.4day each) month rule gives 91 days, or 11 jumps.
J2 should thus give about 22pc - filling a sector.
Note that decentralization may allow infeudation to expand that to 6 months to the edge - the largest empires in history were not infeudated in a practical manner. Which said, we can push to 23 jumps for the command net...
Jn 3 month 6 month 1 11pc 23pc 2 22pc 46pc 3 33pc 69pc 4 44pc 92pc 5 55pc 115pc 6 66pc 138pc
Note that Capital to Earth is about 130 Pc; vland is about another 40.
Vilani culture might have been able to push out further due to its extreme conservatism... or might have been exploding at the point it went to war with Earth... or both. As in, even if they hadn't found earth, they probably wouldn't have remained one empire for long.
Your data suggests an undisclosed J6 network may be in use to bind the more distant reaches of the Imperium to its center. I've used something like that in my TU: a classified J6 network running through the naval bases and used only for high-priority military communications.
It's actually about the only way I can figure for initial Imperial reinforcements in Fifth Frontier War to arrive on the schedule required in the game.
Also makes it more realistic for information to travel the 150-160 some-odd parsecs from Regina to Capital and for an Imperial warrant to get back in the year and some months between the time Santonocheev started looking like an idiot and the time Norris stepped in.
I leave the Xboat network for general administrative and civilian communications.