I don't know why it is called 'captive', but I do know what the defintion of a type 6 government is. I just quoted it in my previous post. I can't help it if you think it ought to be different. It isn't different. So, no, 'captive' would be when the government is answerable to an outside group; a colony or conquered area.
The problem is that the game definition totally ignores the actual definition of "captive". You could have your same position if you substituted any word in place of the word "captive" as the game meaning for gov-6 would not change. You could call gov-6 a "stinky" government or a "marxist" government and it would not change anything. I invite you to look up the deifintion of "captive" and see that a colony may be captive or it may not be captive. The difference is that the captive colony's population is not agreeable to being ruled by others, whereas a non-captive colony is.
Frankly, the best solution would be to simply replace the word "Captive" with the word "colonial" and let the world builder decide if it is captive, like India during the British Raj, or not, such as present day Guam or Falkland Islands.
Bottom line, some worlds being owned by other worlds is not evidence that the Imperium has stood idly by while the owning world conquered the owned world.
Bottom line. the Imperium has stood idly by while the owning world conquered the owned world
is evidence that the Imperium has stood idly by while the owning world conquered the owned world. DonM's integrated timeline has a number of examples where the Imperium did nothing while natives of a world were enslaved and their world taken from them. In 'modern' CT times, the description of the world Craw/Glisten from the JTAS #10 and #11 was very direct in stating how the native minor race were not even counted by the IISS for population, and how this minor race was a "...native, intelligent life form which is used by human settlers as slave labor, or found wandering the outback as nomadic tribesmen."
I can even recall that some, pressed into a militia, were even described as wearing ill-fitting uniforms like the sepoy.
Sounds like the the first 500-600 years of the Third Imperium to me too. So what? That was 500 years before the Classic Era. Sure, the Imperium used to be imperialistic, but it has not been imperialistic for 500 years now. You might as well accuse present-day Britain of being imperialistic based on its action in India centuries ago.
So the Imperium is not imperialistic any more, and hasn't been for centuries. It follows that its present-day policies are not shaped by imperialistic tendencies.
The only mention of any major change in policy that I could find was in 660, when the Third Imperium reached its present size ( due, no coubt, to running up against the borders of other powerful empires ) it stopped agressive expansion and turned inward to consolidate its gains. Of course, expansionism is not a requirement of imperialism.
If you claim that the Imperium is no longer imperialistic, I'm going to have to ask for some evidence of it.
present-day Britain....India centuries ago??? lolololol
Ghandi wasn't
that long ago.
Thanks to the mess-up with First Survey, we have very little reliable information about the population levels of Milieu 0. If TPTB ever revisits Milieu 0, I sincerely hope they won't just use the vanilla world generation system to generate worlds but will take the time to regress the Classic Era UWPs in some reasonable way. But until and unless that happens, we really don't know.
Actually, I thought that the book First Survey looked brilliant in that it allowed for actual exploration and discovery. Physical stats of worlds wouldn't change much, if at all, after only a millenium, yet it would be very odd if the social stats did not change. But we really do know what the Sylean Expansion faced from Pocket Empires. Its described briefly on page 7 in the section titled "After the Long Night". I'm going to refrain from retyping it because I'm lazy, but its all there about running into other pocket empires, etc., several of which could have been a serious threat to Sylea. The expansion actually bypassed the stronger systems and returned to them later when the fledgling Third Imperium became more powerful.
Since we don't really know how it is possible for a world to remain at a medium tech level when it has access to TL15 knowledge, it's impossible to say anything definite on that subject. It's certainly impossible to draw any solid inferences from it.
Sure we do. Unequal trade.
In Hard Times, the thing that brought about the biggest drop in tech levels is the loss of interstellar trade. That this would happen indicates that worlds were discouraged from becoming 100% self-sufficient. When outside trade stopped, the worlds dropped back to whatever tech level they could support locally. As the Imperium had THE monopoly on interstellar trade, it must have been the entity that brought about such trade imbalances.
This is supported by the accounts of the Ilelish Revolt. The Ilelish petitioned the Imperium to relax trade regulations to bolster the local economies against reccession. Did they revolt because Imperial trade regulations were too fair?? too non-restrictive??
The Imperium, not wishing to give up a single crumb of their monopoly on commerce and trade regulation, refused....Ilelich and others seceded. They were brought back in line by the Imperium...Ilelish was punished for its actions by having large, swaths of its world's lush surface sterilized such that it remains scarred and barren 700 years later. ( from DonM's timeline and other online sources.)
That would be a lot more convincing if you had any direct evidence of that domination and subordination.
The mind boggles.....
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I stand by my position concerning the real primary mission of an Imperial Army; keeping peace and enforcing Imperial policy
within the borders of the Imperium.
I'm done.