What Imix was pointing out was that in real physics, it's not possible to predict when a given meson is going to decay. While accelerating them to relativistic speeds would slow down the apparent decay of the mesons, the mesons generated by your gun are not all going to decay at the same time, which creates a problem for the idea of the shot decaying inside the target's armor.Originally posted by Piper:
re meson guns: I thought that accelerating the mesons to relativistic speeds took care of the decay problem through time dilation?
Still and all, the near-C rock seems the best way.
What Imix was pointing out was that in real physics, it's not possible to predict when a given meson is going to decay. While accelerating them to relativistic speeds would slow down the apparent decay of the mesons, the mesons generated by your gun are not all going to decay at the same time, which creates a problem for the idea of the shot decaying inside the target's armor.Originally posted by Piper:
re meson guns: I thought that accelerating the mesons to relativistic speeds took care of the decay problem through time dilation?
Still and all, the near-C rock seems the best way.
Well, the meson gun itself fails this test. Given that meson guns operate as described elsewhere in Traveller, the DSMG makes sense.Originally posted by Imix:
Many people, including some on this board, make reference to the HARD(ish) S-F basis in traveller - but the DSMG fails this test.
Traveller mesons apparently decay in a manner which is not a half-life. Otherwise, a meson gun would simply produce a diffuse beam of energy going out from the beam collision point, strongest right in front of the muzzle and gradually weakening.A) The lifespan of these Mesons is not a hard-and-fast thing. It is a half-life. People seem to think that this means at a range of 300km (from the example above) all these mesons suddenly degenerate into a cascade of other particles, releasing tons of energy. They don't.
Well, the meson gun itself fails this test. Given that meson guns operate as described elsewhere in Traveller, the DSMG makes sense.Originally posted by Imix:
Many people, including some on this board, make reference to the HARD(ish) S-F basis in traveller - but the DSMG fails this test.
Traveller mesons apparently decay in a manner which is not a half-life. Otherwise, a meson gun would simply produce a diffuse beam of energy going out from the beam collision point, strongest right in front of the muzzle and gradually weakening.A) The lifespan of these Mesons is not a hard-and-fast thing. It is a half-life. People seem to think that this means at a range of 300km (from the example above) all these mesons suddenly degenerate into a cascade of other particles, releasing tons of energy. They don't.
What Imix was pointing out was that in real physics, it's not possible to predict when a given meson is going to decay. While accelerating them to relativistic speeds would slow down the apparent decay of the mesons, the mesons generated by your gun are not all going to decay at the same time, which creates a problem for the idea of the shot decaying inside the target's armor.Originally posted by ChaserCaffey:
</font><blockquote>quote:</font><hr />Originally posted by Piper:
re meson guns: I thought that accelerating the mesons to relativistic speeds took care of the decay problem through time dilation?
Still and all, the near-C rock seems the best way.
What Imix was pointing out was that in real physics, it's not possible to predict when a given meson is going to decay. While accelerating them to relativistic speeds would slow down the apparent decay of the mesons, the mesons generated by your gun are not all going to decay at the same time, which creates a problem for the idea of the shot decaying inside the target's armor.Originally posted by ChaserCaffey:
</font><blockquote>quote:</font><hr />Originally posted by Piper:
re meson guns: I thought that accelerating the mesons to relativistic speeds took care of the decay problem through time dilation?
Still and all, the near-C rock seems the best way.
Regardless of time dilation, the period of maximum decay is directly at the exit point of the muzzle. Relativistic time dilation can alter how fast the slope changes, but the decay rate _always_ drops off as distance increases.Originally posted by ChaserCaffey:
There are two solutions to this, really:
1) The meson gun generates a stream of mesons accelerated at a relativistic speed such that there is a high probability that a significant number of mesons will decay while inside the target's armor. Since half-life decay is a logarithmic process, careful management of the time dilation imposed by the gun could try to ensure that your meson stream was in its period of maximum decay (i.e. the portion of the decay graph where the slope of the line is steepest).
Regardless of time dilation, the period of maximum decay is directly at the exit point of the muzzle. Relativistic time dilation can alter how fast the slope changes, but the decay rate _always_ drops off as distance increases.Originally posted by ChaserCaffey:
There are two solutions to this, really:
1) The meson gun generates a stream of mesons accelerated at a relativistic speed such that there is a high probability that a significant number of mesons will decay while inside the target's armor. Since half-life decay is a logarithmic process, careful management of the time dilation imposed by the gun could try to ensure that your meson stream was in its period of maximum decay (i.e. the portion of the decay graph where the slope of the line is steepest).
Sigh.Originally posted by Anthony:
Regardless of time dilation, the period of maximum decay is directly at the exit point of the muzzle. Relativistic time dilation can alter how fast the slope changes, but the decay rate _always_ drops off as distance increases.
Go with option (2).
Sigh.Originally posted by Anthony:
Regardless of time dilation, the period of maximum decay is directly at the exit point of the muzzle. Relativistic time dilation can alter how fast the slope changes, but the decay rate _always_ drops off as distance increases.
Go with option (2).
Correct. Most decay processes are logarithmic curves, such that the rate of decay continually decreases as time progresses. It's not a bell curve, since the rate of decay only decreases as time goes on. Relativistic speeds would "stretch" the decay curve, since the apparent time would be longer, but wouldn't alter the shape of the graph.Originally posted by Piper:
Okay, if I'm following this: decay is a logarithmic curve with the highest rate at Time=0. At Time=1 light meter, 50% of the particles have decayed.
I was assuming the decay was a bell curve with the peak decay topping out at Time=1 light meter. But that won't work because it would mean that decay would start at zero and increase over time until the curve topped out. And all relativity will buy you is a stretch on this, not a shifting in time of the curve.
Am I thinking right on this?
Correct. Most decay processes are logarithmic curves, such that the rate of decay continually decreases as time progresses. It's not a bell curve, since the rate of decay only decreases as time goes on. Relativistic speeds would "stretch" the decay curve, since the apparent time would be longer, but wouldn't alter the shape of the graph.Originally posted by Piper:
Okay, if I'm following this: decay is a logarithmic curve with the highest rate at Time=0. At Time=1 light meter, 50% of the particles have decayed.
I was assuming the decay was a bell curve with the peak decay topping out at Time=1 light meter. But that won't work because it would mean that decay would start at zero and increase over time until the curve topped out. And all relativity will buy you is a stretch on this, not a shifting in time of the curve.
Am I thinking right on this?