Why is the Third Imperium so radically Free Market?
There are certainly few (and possibly none) real world industries that do not receive either direct or indirect government subsidies.
We seem to have far too much microeconomics data (like the game rules for constructing a single ship or filling the hold of a free trader) being used for macroeconomic purposes.
The list of unknown factors dwarfs the list of 'official data'.
Just one example, lower construction costs due to large production runs ...
A player is unlikely to need a very large number of identical ships delivered at a steady production rate, so the rules simply allow for a 10% reduction in cost for units after the first. In the real world, the cost savings would be something more like each doubling of the number of units would cost 95% as much as the previous batch of units.
So 1 ship costs 100% of base price.
2 ships cost 95% of base price.
3-4 ships cost 90% of base price.
5-8 ships cost 86% of base price.
9-16 ships cost 81% of base price.
17-32 ships cost 77% of base price.
33-64 ships cost 74% of base price.
So Al Morai would need to weigh the cost-benefit of building 53 J4 ships at 74% of base price versus [15 J4 ships at 81%, 15 J3 ships at 81%, 18 J2 ships at 77%, and 6 J1 ships at 86% of base price - includes 1 spare of each size.]
From canon, you know that unprofitable worlds subsidize ships to serve them ... so what subsidies does Al Morai receive? How many mail contracts? Contracts to supply Naval Bases and Scout Bases? SPA or sub sector government contracts to transport officials?
All of this falls beyond the scope of filling the hold of a free trader or fledgling merchant line (the typical PC scale that the rules reflect).
From the other side of the equation (using the speculative trade rules), a manufacturer of 10,000,000 credit per ton computers with a market 6 parsecs away can easily afford to pay far more than standard freight rates to get the goods to market and the cash back in the coffers. The opportunity costs of waiting 24 weeks (6 x J1 x 2 weeks x each way) from shipping to receipt of payment makes it profitable to purchase 4 J6 trips per year at a rate that would allow the J6 ship to operate between scheduled shipments at only the cost of crew, fuel and life support - the 4 computer shipments cover the mortgage and maintenance for the year, and the manufacturer still comes out ahead.
It can work if you want it to, or cannot work if you don't want it too. The difference falls outside the starship and trade rules for the game.
[EDIT: J4 ships on a J1 route is suspicious. It is just not as inconceivable as the trade and starship rules suggest.]
There are certainly few (and possibly none) real world industries that do not receive either direct or indirect government subsidies.
We seem to have far too much microeconomics data (like the game rules for constructing a single ship or filling the hold of a free trader) being used for macroeconomic purposes.
The list of unknown factors dwarfs the list of 'official data'.
Just one example, lower construction costs due to large production runs ...
A player is unlikely to need a very large number of identical ships delivered at a steady production rate, so the rules simply allow for a 10% reduction in cost for units after the first. In the real world, the cost savings would be something more like each doubling of the number of units would cost 95% as much as the previous batch of units.
So 1 ship costs 100% of base price.
2 ships cost 95% of base price.
3-4 ships cost 90% of base price.
5-8 ships cost 86% of base price.
9-16 ships cost 81% of base price.
17-32 ships cost 77% of base price.
33-64 ships cost 74% of base price.
So Al Morai would need to weigh the cost-benefit of building 53 J4 ships at 74% of base price versus [15 J4 ships at 81%, 15 J3 ships at 81%, 18 J2 ships at 77%, and 6 J1 ships at 86% of base price - includes 1 spare of each size.]
From canon, you know that unprofitable worlds subsidize ships to serve them ... so what subsidies does Al Morai receive? How many mail contracts? Contracts to supply Naval Bases and Scout Bases? SPA or sub sector government contracts to transport officials?
All of this falls beyond the scope of filling the hold of a free trader or fledgling merchant line (the typical PC scale that the rules reflect).
From the other side of the equation (using the speculative trade rules), a manufacturer of 10,000,000 credit per ton computers with a market 6 parsecs away can easily afford to pay far more than standard freight rates to get the goods to market and the cash back in the coffers. The opportunity costs of waiting 24 weeks (6 x J1 x 2 weeks x each way) from shipping to receipt of payment makes it profitable to purchase 4 J6 trips per year at a rate that would allow the J6 ship to operate between scheduled shipments at only the cost of crew, fuel and life support - the 4 computer shipments cover the mortgage and maintenance for the year, and the manufacturer still comes out ahead.
It can work if you want it to, or cannot work if you don't want it too. The difference falls outside the starship and trade rules for the game.
[EDIT: J4 ships on a J1 route is suspicious. It is just not as inconceivable as the trade and starship rules suggest.]
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