Originally posted by Ron:
</font><blockquote>quote:</font><hr />Originally posted by WJP:
Plus, it will detail an entire system, or world, using DGP's World Builder's Handbook (the absolute best world building supplement ever released for Traveller).
Too complicated to my tastes. I have a pretty solid grasp of astronomy. Whenever I want to introduce some anomaly from the Book 3 charts, I just do it without the need of checking for any reference. But, still, it is a good book for those looking for such kind of information. </font>[/QUOTE]Well, DGP never intented for every star system that a group of players ventured to be detailed on every level. It says right in the introduction of the book that a GM shouldn't even bother with the book until there was a specific aspect of a planet or system that needed more detail--and then only that detail should be generated.
And, if H&E is going to do all the work (that a person used to have to do using dice and the World Builder's Handbook), why not let H&E spit out some detail you may need in a few moments?
For example, while my players are in the Patinir system, I just printed off the two versions of maps of the system. It took about a minute, using H&E.
So, I can lay these out in front of my players, at the game, and say, "OK, you jumped in
here".
If they decide to go somewhere I wasn't thinking they'd go, it's easy to handle because everything is right there in front of me.
If you think your PCs might venture to a planet during the game, why not spend a moment using H&E to print out a map of that world. "This is what scanners are showing as your orbit. Here's the major starport, but why over
here is where your drop-off point is. Your contact will meet you there. Library computer says the locals call it the "outback"."
Player looks at the map. "Looks dense with jungle."
"Yep," says the GM, as he looks in his GM's notebook where he had previously printed out the temperature worksheet from H&E, "And, it's about 102 degrees F. You guys ready for some tropical work?"
Right now, in my campaign, I know my players are going to end up on Aramanx. So, I simply used H&E to print off all kinds of info about Aramanx--probably more stuff about the world than I need.
But, in a pinch, I've got it. That kind of detail helps keep my off-the-cuff gaming in-line. And, if the players "go off the reservation" so to speak, then I'm prepared.
If H&E didn't do all the details that DGP's World Builder's Handbook creates in a flash, using the computer, I definitely wouldn't use DGP's book as much. But, since H&E makes it so easy, and I can have pretty much any detail I want about a planet in a moment or so, printed out, using the computer, why not use it?
Heck, you can even print out things like cargo lots that are waiting to be shipped to other worlds, NPCs that characters may encounter (including stats), government officials (from lowly clerks to the "president of the world").
You can check a world's typical feeling about off-worlders. Are they xenophobic? You can quickly see if the local populace wheres strange clothing or has strange customs.
There's so much that H&E will do for you, usig the DGP WBH rules, in a flash of a moment using the computer.
H&E is a highly useful tool to me as a GM.
I highly recommened.
And, with the free download, you can't beat the price (have you seen the prices on eBay for the print version of DGP's WBH?).