Originally posted by Ron:
I just love Traveller's character generation as not only it creates a background to the character but also highlights the fact that we do not control entirely the skills we learn with life.
Yep. I was a die-hard D&Der, way back in '82, when I first played Traveller. And, I feel in love with Traveller chargen way back then, even having come off D&D.
There are certain things I've wanted to do in my life that I haven't quite accomplished--in effect, I've "chosen the table", but I can't quite get the result on the D6 that I need.
I love how Traveller models that.
As a man who is going to hit 40 this year, I fully understand that as a fact of life.
Welcome to the club, bro. I just turned 40 four months ago.
And...as one of my good friends said: "You're not really
turning 40...you're completing your 40th year! You're starting your 41st year!"
However, there are some people that need to control their character generation and thus are more confortable playing GURPS: Traveller.
Three of my players were feeling that way: the two new ones that I mentioned above, and even one of the old-timers who played in my Traveller campaing 7 years ago. We had a great time, but he can't seem to remember much about it.
We had played some WEG's Star Wars (for years), and he wanted to keep playing that game (it's an incredible game--but it does use chargen where you build your own charcter with your allotted dice).
Well, this dude was the one who rolled up the Marquis in our game (roll 12 on his SOC for his single 2D roll at first stat generation, then got a +1SOC during chargen).
Man, it as *made* is game. He's eatin' this thing up. I built the story around his character. He's right in the middle of it.
He's role-playing his ass off with this guy, too. There's so many ways a politically powerful character can be played, and I was quite surprise when I saw a firm, charismatic leader being played. He said he's modeling this guy after young Ronal Regan (he's a die-hard Republican), but what I'm seeing is a true hero that I'd vote for/follow if he were a RL person.
He's doing a great job playing this character. One of the other players is playing the Marquis' head bodyguard, and ex-Army captain, and he said: "Yeah. No problem. My character will take a bullet for him."
That's a high compliment to this player in the rpg world.
So, I ask the guy, outside of the game, "Do you think we would have been
here without Traveller chargen--something you didn't want to do?"
And now...he has seen the light.
The best character generation system found in Traveller is probably found in MegaTraveller, in which many of the skills are cascade, allowing some level of choice for the players but keeping most of the selection to chance.
I agree. I steal several things from MT for use in my CT game. It's amazing at how just the Special Duty and "4+ for extra skill" rules patch the rift between basic and advanced chargen.
I consider CT skill very broad, though. In my game, if a charcter as something close, I'll let him use it (many times, I'll let him use it at Skill minus 1 level).
It's only the skill that require specific training do I enforce as saying "You don't have the skill? You can't make the roll." Like Pilot, Engineering, Swimming, Ground Vehcile, etc.
And, I'm not above giving a charcter a level-0 skill on the spot if he needs it, and would probably have it given his background.
"Oh, your character's homeworld is Patinir, the asteroid colony? And you don't have Vacc Suit? Roll INT or less on 2D. If you make it, you have Vacc Suit-0."
"Oh, your character is from a water world and you're drowning right now because you can't swim? Roll EDU or less on 2D. If you make it, you've got Swimming-0."
Even right now, I used basic chargen in my game. In-between games, I went through and looked at everyone's characters. I see a couple of people who went through the Army and the Marines.
Well, the Combat Rifleman skill is not available in basic chargen. So, next session, I'm going to let them change out their Rifle or AutoRifle skills for Combat Rifleman if they make an INT or less check on 2D.
If they fail that check, the skills stay the same. If they make it, then AutoRifle-2, for example, simply becomces Combat Rifleman-2.
And, in my game, Combat Rifleman is a little bit better skill because I let a player use it for melee combat too (swinging that rifle around, blowing blows, especially if the rifle was fixed with a bayonnet).