Much depends on the type of base, and how valuable it is. Major fleet installations are going to be very tough nuts to crack. If you are building a major nodal fleet station, why not tow a large 10-12km diameter asteroid into orbit and then use a few km of rock for armor, liberally apply point defense and other weapons, and you essentially have a giant battleship. Though a costly one. But you will be able to outfight a much greater tonnage, requiring the enemy to commit a lot of hulls and firepower to take it out.
If it's a teeny base designed to provide some fuel and basic supplies to passing patrol ships it may mount very little, if any defenses.
Stand-off missile attacks seem like a great way to decimate any fixed installation. But you know defenders are going to think about that and would/should prepare for that. If you want to get stuck on the rules and saying a 50,000,000 Dton asteroid can only mount the same point defense as say a 10,000 dton ship, fine. Liberally sprinkle 10,000dton rocks orbiting the base to provide additional point defense.
Mobile defenses will be helpful, especially when they can fall back to the protection of a massive fortress (or three). Smaller installations might get a patrol vessel, or say a flight of fighters.
Traveller isn't the best gaming system to really debate this sort of thing because the rules and descriptions of weapon systems really don't scale up well at all for fighting fleet combat. If you want some "realism" to model fictional things, then go back historically and look at fortresses and defenses against attacking naval ships - then project that into Traveller. Cannons easily become lasers. Walls become armor. Rockets are a little harder to deal with, but I guess if you went further back into castle warfare things like catapults and trebuchet's would equate to long-range missile bombardments.
Nothing short of the cow being launched at Arthur and his knights outside the fortress manned by the French is going to simulate nukes very well. So you may have to handwave that, you silly kniggits.
If it's a teeny base designed to provide some fuel and basic supplies to passing patrol ships it may mount very little, if any defenses.
Stand-off missile attacks seem like a great way to decimate any fixed installation. But you know defenders are going to think about that and would/should prepare for that. If you want to get stuck on the rules and saying a 50,000,000 Dton asteroid can only mount the same point defense as say a 10,000 dton ship, fine. Liberally sprinkle 10,000dton rocks orbiting the base to provide additional point defense.
Mobile defenses will be helpful, especially when they can fall back to the protection of a massive fortress (or three). Smaller installations might get a patrol vessel, or say a flight of fighters.
Traveller isn't the best gaming system to really debate this sort of thing because the rules and descriptions of weapon systems really don't scale up well at all for fighting fleet combat. If you want some "realism" to model fictional things, then go back historically and look at fortresses and defenses against attacking naval ships - then project that into Traveller. Cannons easily become lasers. Walls become armor. Rockets are a little harder to deal with, but I guess if you went further back into castle warfare things like catapults and trebuchet's would equate to long-range missile bombardments.
Nothing short of the cow being launched at Arthur and his knights outside the fortress manned by the French is going to simulate nukes very well. So you may have to handwave that, you silly kniggits.