Not to bring up a dead argument, but there are a large number of factors that most of the people here have been remiss in forgetting.
- For most vessels, specifically more primitive vessels using chemical or fusion engines, there is a controlled explosion happening behind the vessel which is more than sufficient enough to allow for visibility of vessels up-to and slightly beyond 1LS with minimal enhancement. Within traveller combat bands, anything within medium range (approx. 1/10th LS or less) using those drive systems is easily visible. Remember, to achieve anything remotely like a reasonable acceleration at the speeds we're considering (several G's for six *minute* combat rounds [at the lowest end. TNE was up to half-hour combat rounds]) you will have super-heated gas plumes (which radiate a bright light as well) of immense length, not to mention a very, very bright light.
- Space combat with Newtonian physics generally provides one of three combat scenarios: they're attempting to get past you, in which case they are thrusting at full power, they're attempting to catch you, in which case they're attempting to make the relative speed and distance between your ships as small as possible to give their gunners the best possible targeting profile, or they're attacking someone nearby and you're plotting an intercept (which tends to produce results like the second scenario). In the second two scenarios, having a viewport is useful, because it takes less time to process visual data than it does for you to process sensor data (proven fact: having to think about it slows you down). Admittedly, you can reduce the time needed for processing by converting it to a visual image, but the point remains.Considering that these two latter scenarios are also done with ranges and speed differences much more appropriate to the human eye, it's entirely appropriate to allow for the use of the standard mk 1 eyeball.
- Viewports in modern aircraft, both military and civilian, are a convenient place to put useful information. Both civilian and military craft have HUD systems that project into the pilot's standard visuals (the view port/windscreen) which provides sensor information, bearing information, and navigational information. (This is great if you're playing MT or post MT and get hit with the AI virus. Imagine the kinds of things it can spam at you while you're trying to fly)
- A lot of folks make the assumption that people are all using the standard mk 1 eyeball. In fact, there are numerous versions of subsequent mark eyes, including telescopic eyes which allow you to see virtually the entire EM spectrum (MGT's S08: cybernetics).
- Target profiles play a huge part in combat. If you've got a gunner who can regularly shoot out my 4 sq meter window at distances of 1LS or better, I give up. There's a reason damage tables are randomized. The odds of you hitting that window vs you hitting the rest of my ship (doubly so when half the time I've got my butt pointed at you with full engine thrust trying to slow my relative velocity) are slim at best, with the pure mathematics placing the odds somewhere around 1 in 50 when I'm nose on.
- Aesthetics: One of the most serious problems that affect people in any enclosed environment is claustrophobia. Most people can control it for a limited amount of time, but for people who live in space for months or years, it can quickly get maddening. Worse, there's not a lot you can do about it. Having an obvious place where people can see there is more to the world than the four walls around them helps a lot psychologically, especially to those who aren't seasoned spacers. Considering that 1 in 20 people have this particular problem to varying degrees, this could be seriously played up in any campaign.
Long story short, there's a lot of uses for having a window. It's not strictly necessary, but for a lot of people it's a great thing to have. As a pilot, I can fly by instrumentation alone. It's certainly doable, and there are times when it can be pretty exciting, but I really don't care for it. The ol' mark one eyeball is something that no degree of sensor coverage will ever make me feel comfortable without.
Just my 2 cents.