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All-Time Favorite rpg EVER PUBLISHED?

If I have to pick just one then it's

Champions


Closely followed by Traveller and D&D. No specify versions because I was around at the dawn of time when the first versions appeared. The thing I most remember about those days was trying to understand the concept of a role playing game, just from the first rulebooks. There was nobody around who could explain it at all! Up until that point there had only been Board, War, Card games etc. ;)
 
Originally posted by Marvo:
There was nobody around who could explain it at all!
After I got my first set of polyhedral dice, we had to go back to the store so they could show me how to use the d4!

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I also remember there was no d20 in those early days. It was the same 20 sided shape, but it only had 0-9 twice and you had to color one set of numbers red to indicate 10+
The current d10 form did not appear until much later.

Now I have d3, d5, d14, d16 and d24 in my collection!
 
Actually for quite a bit of the 70's there was for much of the country Tunnels & Trolls (which was on the market before D&D), & Runequest. Of course my D&D was heavily laced with Arduin.

Originally posted by pyratejohn:
Agreed. It was a helluva romp in the 70s. The choices were D&D in the white box, Traveller in the black box, or if we wanted something really bizarre, EPT in the colorful box!

I have had tons of fun with D&D, as well as CT and GURPS, and that is what gaming is all about!
 
For me, it was in no particular order:

Classic Traveller
Pacesetter Chill
Teenagers from Outer Space
World of Darkness: Vampire the Masquerade, Changeling, Mage
Original Empire of the Petal Throne(didn't like the machanics, but loved the world).
Space 1889(Another case of hating the system loving the universe).
 
Originally posted by Andrew Boulton:
</font><blockquote>quote:</font><hr />Originally posted by Supplement Four:
and a d100 (single die with 100 outcomes).
...when it eventually stops rolling... </font>[/QUOTE]Ah, it's not so bad. I threw that sucker for a percentage roll I needed in my last Traveller campaign back in 1997.

I check on it from time to time.

I think it's about done rolling--I may have a result soon.
 
I've got d3 (doublemarked on a d6), d4, d6, d7, d8, d10, d12, d16, d20, d30, d50, d100, plus loads of specialty d6's, in my collection.

I had (but it was stolen) a d5 (doublemarked on a d10).

I even have a couple zocchi double-10 d20's.
One marked in black and red... for SFBM.

The D50 works quite well.

But those golf-ball d100's bit hardcore! too light, too bouncy, and don't stop, need a VERY flat surface, too.
 
Originally posted by Aramis:
I've got d3 (doublemarked on a d6), d4, d6, d7, d8, d10, d12, d16, d20, d30, d50, d100, plus loads of specialty d6's, in my collection.
What, no d14 nor d24? C'mon, get with it!
 
My FLGS doesn't stock them. I'm too lazy/cheap to buy them other than on impulse.
 
Pick one, he says....

..... (Champions or RQ or Traveller)

..... (RQ or Champions or Traveller)

..... (3 hours later as his mind remembers all those past games)

..... (hmm.. pick the game I'd want to play right now)

..... (nope, that didn't help)

..... *sigh* (rolls a D6)

..... (not really)


Champions. I probably hesitated at this decision because I'm currently playing the City of Heroes MMO so it helps gives me that superhero RPG fix.
 
My favorite RPG pretty much has to be Shadowrun. Not because of the mechanics, but simply because of the world. The cross between high tech cyberpunk and Mother Earth Shamanism clashing and cooperating was just great.

I must admit that I never played it much, but I loved the background, read all of the novels, etc.

Fantasy (D&D), in general, as a genre, leaves me cold. And Traveller I love because of the history of the Imperium plus the mechanics and the rulesets.

But as a world of Interesting Things, Shadowrun hands down.
 
thanks ken

Tunnels and Trolls was it for me. I played AD&D first, but T&T was so easy to run and be creative with.
I played Fringeworthy and loved it, though I'd never want to run it.
And Paranoia changed my life (for the better?)

but yeah - T&T is it. Total imaginative freedom
 
In order:

RuneQuest 2nd ed.
Classic Traveller
Top Secret
Fallout 2 :)
(any fantasy rules) Harn

and in no particular order:

CyberPunk 2020
2300AD
ADnD GREYHAWK!!!!!
Call of Cthulhu
Star Trek the RPG (FASA version)
Star Wars the RPG (West End version)
 
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I'm gonna admit that the only RPGs I have done in the last 20 years is Traveller via email. I am also gonna admit that I don't look at many RPG related sites other than the Avenger site, the SJG site, the ADB site, and this one. As a result, my answers will skew "old" even though I am sure (or at least hope) there are better candidates available today.

So, I have to give my vote to Traveller CT. For all its flaws, it works well enough, and it is fun. (And it is not like its successors didn't have their own huge sets of problems, too.) Even if I had to get rid of all of my RPG material, the blue edged spine of TTB and the red edged spine of TTA would be visible somewhere in my bookshelves.

After that:
- AD&D: Say what you want about it, but it was still the entry to RPGs for anyone remotely close to my age. Modern RPGers will scoff at its bloody focus, but we had a blast.
- Champions: What can I say, I still wish I could have a perfect physique, clothed in spandex, able to shoot energy beams from my hands. Infrared, how I miss you ...
- Paranoia: When you get tired of all the cooperation and just need to kill someone or something, it was time to pull out the three books ... (And while I will never play it, I still got Paranoia XP on a whim.)
 
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