Rancke... My post that you quoted was in direct response to Aramis' post (#24, on pg 3), which was in response to the OP's statement (#23, on pg 3) that he only uses CT and GURPS.
Aramis' post was very much a snarky: you posted in Fleet, not CT, therefore you MUST accept all versions' take as official and the way it is!!
Fair enough. I missed that.
Yes, if you wish to drag MT rules into your CT, feel free to do so, but I won't... it is as simple as that.
I don't worry very much about the rules, as I usually use a mixture. For world building, I use
GT:First In with a dash of
MT:World Builder's Handbook. For running adventures, I prefer my own house rules (which IMO are better than any commercial rules I know of

), although the last two campaigns I ran used GT rules because I wanted to get to know them. As far as I'm concerned, all the rules are imperfect reflections of the same "reality" (quote marks to indicate that I'm well aware that the Official Traveller Universe is not real; I just treat it as if it is).
What I'm interested in is the game background, and I consider the information we get in MT material to be just as good evidence for what the OTU/GTU is like as CT, TNE, T4, T20, and GT material. If you want to distinguish between a CTU and an MTU, etc., feel free to do so, but I won't... it is as simple as that

. Frankly, I don't know just what advantage you gain from ignoring such a large slab of information wholesale, but that's your call.
Note: I've absolutely no objection to anyone discussing the CTU, MTU, etc., but unless it's explicit in a post, I just tend to assume that people are discussing the OTU, and I'm afraid I usually don't bother to track discussions back to their origin. In this case, I got it wrong. Sorry. No offense was intended.
Hans