On another board, a poster was looking for a non-abusive FTL drive for his campaign. I brought up the stutterwarp drive, with a brief description of what it was and how it it worked.
Another poster chimed in and said that, like all pseudo-velocity drives, a ship could be accelerated to useful fraction of c and flown into a planet.
When I asked how, he said that once the ship was in orbit around a world, let the ship fall in, turn on the drive to regain orbit, turn it off, let, the ship fall, etc:
If this was possible, it should have already been done in the ~150 year history of the stutterwarp by a military or terrorists, but I don't remember any references. Did the game designers just not consider this or is there an obvious technical reason it wouldn't work?
My first guess would be power plant duration: I don't think a ship with a fuel cell or MHD turbine has enough fuel to build up a dangerous velocity and then reach the target world in another star system explorations ships might, but I'd have to work out how long it would take the ship to reach, say, 0.1 c). Ship with nuclear plants tend to be large military ships and very large commercial ships.
Another poster chimed in and said that, like all pseudo-velocity drives, a ship could be accelerated to useful fraction of c and flown into a planet.
When I asked how, he said that once the ship was in orbit around a world, let the ship fall in, turn on the drive to regain orbit, turn it off, let, the ship fall, etc:
Falling builds velocity. You gain altitude with the stutterwarp drive, which does not change your velocity. Then you fall again... Now, doing this in the band where the stutterwarp is effective will be fairly slow, but you can do it in a different star system from your target, then warp in, line up, turn the drive off, and your now fractional-c spaceship is a weapon of very massive destruction.
If this was possible, it should have already been done in the ~150 year history of the stutterwarp by a military or terrorists, but I don't remember any references. Did the game designers just not consider this or is there an obvious technical reason it wouldn't work?
My first guess would be power plant duration: I don't think a ship with a fuel cell or MHD turbine has enough fuel to build up a dangerous velocity and then reach the target world in another star system explorations ships might, but I'd have to work out how long it would take the ship to reach, say, 0.1 c). Ship with nuclear plants tend to be large military ships and very large commercial ships.
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