Timerover51
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I downloaded Captainjack's game and will look it over. To what extent is magic going to be used, or will it? Is Psionics going to substitute for magic, or function independently of that?
I downloaded Captainjack's game and will look it over. To what extent is magic going to be used, or will it? Is Psionics going to substitute for magic, or function independently of that?
For those who've seen the Wanderer mock-up, here is the list of products in the background:
Rules
300 Book 1: Characters and Combat
301 Book 2: Wizardry
302 Book 3: Cities and Adventure
3?? Book 4: Warlord
3?? Book 5: Night Watch
Supplements
3?? Supplement 1: 1001 Heroes
3?? Supplement 2: Monster Encounters
3?? Supplement 3: Borderlands
3?? Supplement 4: Citizens of the Kingdoms
3?? Supplement 5: Ships and Galleys
3?? Supplement 6: 76 Nobles
3?? Special (?) Supplement 1: Elven Bows
3?? Special (?) Supplement 2: Dwarven Runes
Adventures
3?? Adventure 1: Pantokrator's Fist
3?? Adventure 2: Barbarian Outpost
3?? Adventure 3: Stardock
312 Double Adventure 1: Darkness/Death Caves
316 Double Adventure 2: Trader's Gambit/Pit Fight
Games
308 Game 1: Dark Jungles
317 Game 2: Stone Circle
Magazine: Scrolls of Skelos
No. 1 Jewels and Treasures
No. 2 The Palace of King Taurus
No. 3 Merchant Houses
No. 4 The Mines of Moria
No. 5 Glaive Guisarme and other Pole Arms
No. 6 Seaport Authority
No. 7 War!
Hans
Where would one find the Wanderer mock-up?
Anything ever happen with this?
I also recently came across a Traveller version of The Fantasy Trip. It may have been Ty Beard's as well. Point buy for the skills and so forth. Sp while not Traveller fantasy, it is fantasy Traveller...
I have the boxed set from Chaosium of Thieves' World. One of the books has a conversion for those characters to be in Traveller.
There is a paragraph on how to handle the magic on that world, and I think a mention of it being a Red Zone due to that.
I have the boxed set from Chaosium of Thieves' World. One of the books has a conversion for those characters to be in Traveller.
There is a paragraph on how to handle the magic on that world, and I think a mention of it being a Red Zone due to that.
I so wanted that set when it came out, as I read most of the Thieve's World books and loved gaming. Sadly college meant I had to be very choosy on game stuff.
As everyone seems to be doing legacy kickstarters, maybe someone will do that one again.
Semi-related note: I got the Diskworld book & map for $3 the other day - considering the double-sided map is huge, it was a great deal. Can't figure out where I'll use it yet but I love me hard-copy things like that! But it can be used for a low-tech Traveller city, or, as part of that legacy comment, part of a TFT world.
I have it, too, and still toy around with running a Sanctuary game using Traveller:
Tempus: AAAA4A, Sword-7, Mechanical-2, JoT-2, Brawling-4, Magic-1; Secrets: regenerates 6 hit points/turn, rudimentary magic/psionic training
The paragraph on magic amounts to "if a detailed system for magic is desired, one must add a system of one's choice"...![]()