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Traveller Fantasy RPG

I downloaded Captainjack's game and will look it over. To what extent is magic going to be used, or will it? Is Psionics going to substitute for magic, or function independently of that?
 
I downloaded Captainjack's game and will look it over. To what extent is magic going to be used, or will it? Is Psionics going to substitute for magic, or function independently of that?

Wanderer is a shorthand for the idea of using Traveller for fantasy, and represents a number of unfinished drafts on paper with different goals. How magic is used and implemented depends on the person.

My preference is a low-fantasy (approximately means no dragons and wizards) setting, but I haven't gone further than that.
 
For those who've seen the Wanderer mock-up, here is the list of products in the background:

Rules
300 Book 1: Characters and Combat
301 Book 2: Wizardry
302 Book 3: Cities and Adventure
3?? Book 4: Warlord
3?? Book 5: Night Watch

Supplements
3?? Supplement 1: 1001 Heroes
3?? Supplement 2: Monster Encounters
3?? Supplement 3: Borderlands
3?? Supplement 4: Citizens of the Kingdoms
3?? Supplement 5: Ships and Galleys
3?? Supplement 6: 76 Nobles
3?? Special (?) Supplement 1: Elven Bows
3?? Special (?) Supplement 2: Dwarven Runes

Adventures
3?? Adventure 1: Pantokrator's Fist
3?? Adventure 2: Barbarian Outpost
3?? Adventure 3: Stardock
312 Double Adventure 1: Darkness/Death Caves
316 Double Adventure 2: Trader's Gambit/Pit Fight

Games
308 Game 1: Dark Jungles
317 Game 2: Stone Circle

Magazine: Scrolls of Skelos
No. 1 Jewels and Treasures
No. 2 The Palace of King Taurus
No. 3 Merchant Houses
No. 4 The Mines of Moria
No. 5 Glaive Guisarme and other Pole Arms
No. 6 Seaport Authority
No. 7 War!​

Hans
 
For those who've seen the Wanderer mock-up, here is the list of products in the background:

Rules
300 Book 1: Characters and Combat
301 Book 2: Wizardry
302 Book 3: Cities and Adventure
3?? Book 4: Warlord
3?? Book 5: Night Watch

Supplements
3?? Supplement 1: 1001 Heroes
3?? Supplement 2: Monster Encounters
3?? Supplement 3: Borderlands
3?? Supplement 4: Citizens of the Kingdoms
3?? Supplement 5: Ships and Galleys
3?? Supplement 6: 76 Nobles
3?? Special (?) Supplement 1: Elven Bows
3?? Special (?) Supplement 2: Dwarven Runes

Adventures
3?? Adventure 1: Pantokrator's Fist
3?? Adventure 2: Barbarian Outpost
3?? Adventure 3: Stardock
312 Double Adventure 1: Darkness/Death Caves
316 Double Adventure 2: Trader's Gambit/Pit Fight

Games
308 Game 1: Dark Jungles
317 Game 2: Stone Circle

Magazine: Scrolls of Skelos
No. 1 Jewels and Treasures
No. 2 The Palace of King Taurus
No. 3 Merchant Houses
No. 4 The Mines of Moria
No. 5 Glaive Guisarme and other Pole Arms
No. 6 Seaport Authority
No. 7 War!​

Hans

Where would one find the Wanderer mock-up?
 
I think I may well have done some of gashnaga's work for him...

I should go back and see which of it is mine.
 
CT with its mix of tech, psionics and sharp pointy things seems to me to be the obvious choice for playing a Hiero's Journey type setting. Psionics would need adjusting and some new powers added, but the Animals creation rules perfect for creating a plethora of Mutie beasts and Leemutes. I need to go away and think about this in more detail.
 
Flynn's Guide to Magic in Traveller
It has a spell creation system and magic skills and three "magic" careers.
Fireball
Level: 4 (Attack 2/General 2)
CT: Significant action; Dur: Instantaneous; Rng: Medium; Tgt: A creature, object, or point in space (anchor) ; AoE: Three-meter radius.
This spell creates a sphere of fire that inflicts 2d6 points of fire damage to all targets found in the area of effect. Targets receive a Dexterity check (Routine task (DM +2), with a penalty equal to the spell’s level) to half the damage of this spell.

Flynn's Guide to Alien Creation
Make your own races...er..sophonts. Using Traveller terms
DWARVES
• +1 Endurance
• Base Speed 4 meters
• Stalwart Movement: Members of this species can move at their base speed even when wearing medium or heavy armor or when carrying a medium and heavy load (unlike other creatures, whose speed is reduced in such situations)
• Darkvision: Members of this species can see in the dark up to 9 meters (6 squares). Darkvision is black and white only, but it is otherwise like normal sight, and characters with darkvision can function with no light at all.
• Racial Weapon: Members of this species gain a +1 DM on attack rolls when using specific weapons of significant importance to the species' society, as determined by the history and culture of the species. (Dwarven Waraxe, Dwarven Urgosh)
• Stability: Members of this species gain a +2 DM on skill checks and ability checks to resist forced physical movement when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
• Resistant to Poisons: Members of this species are highly resistant to toxins, gaining a +2 DM on Endurance checks to resist the effects of diseases.
• Racial Enemy: Members of this species gain a +1 DM on attack rolls against members of another species, as determined by the history and culture of the species. (Orcs, Goblinoids)
• Racial Defense: Members of this species are trained from birth to defend themselves in combat against members of another species, as determined by the history and culture of the species. When engaged in personal combat with members of that species, the offending species suffer a –2 DM on attacks against this species. (Giants)

Special Techniques from the Judge Dredd/Strontium Dog:
Get a special technique instead of a skill level
Two Weapon Use
The Strontium Dog is able to use two handguns or melee weapons simultaneously without any penalties and on the same action, as long as he is aiming at the same target. If he chooses to attack separate targets, he must nominate one target as primary and the other as secondary. Attacks at the secondary target are at a –2 DM. The Strontium Dog can change the target nomination at the beginning of a new Combat Round.
 
More about Adventurer

Over at Captain Jack's "Crawdads and Dragons", Book III for "Adventurer" is up for download, and it looks great.

Adventurer:
Book I: Characters and Conflict
Book II: Sorcery and Superscience
Book III: Realms and Races

Captain Jack, if you're reading this, I love the little nod to Thundarr the Barbarian (1980-81) in the title of Book II.

Link to his site: http://docgrognard.blogspot.com/
 
I also recently came across a Traveller version of The Fantasy Trip. It may have been Ty Beard's as well. Point buy for the skills and so forth. Sp while not Traveller fantasy, it is fantasy Traveller...
 
I also recently came across a Traveller version of The Fantasy Trip. It may have been Ty Beard's as well. Point buy for the skills and so forth. Sp while not Traveller fantasy, it is fantasy Traveller...

I have the boxed set from Chaosium of Thieves' World. One of the books has a conversion for those characters to be in Traveller.

There is a paragraph on how to handle the magic on that world, and I think a mention of it being a Red Zone due to that.
 
I have the boxed set from Chaosium of Thieves' World. One of the books has a conversion for those characters to be in Traveller.

There is a paragraph on how to handle the magic on that world, and I think a mention of it being a Red Zone due to that.

I so wanted that set when it came out, as I read most of the Thieve's World books and loved gaming. Sadly college meant I had to be very choosy on game stuff.

As everyone seems to be doing legacy kickstarters, maybe someone will do that one again.

Semi-related note: I got the Diskworld book & map for $3 the other day - considering the double-sided map is huge, it was a great deal. Can't figure out where I'll use it yet but I love me hard-copy things like that! But it can be used for a low-tech Traveller city, or, as part of that legacy comment, part of a TFT world.
 
I have the boxed set from Chaosium of Thieves' World. One of the books has a conversion for those characters to be in Traveller.

There is a paragraph on how to handle the magic on that world, and I think a mention of it being a Red Zone due to that.

I have it, too, and still toy around with running a Sanctuary game using Traveller:
Tempus: AAAA4A, Sword-7, Mechanical-2, JoT-2, Brawling-4, Magic-1; Secrets: regenerates 6 hit points/turn, rudimentary magic/psionic training

The paragraph on magic amounts to "if a detailed system for magic is desired, one must add a system of one's choice"...;)
 
I so wanted that set when it came out, as I read most of the Thieve's World books and loved gaming. Sadly college meant I had to be very choosy on game stuff.

As everyone seems to be doing legacy kickstarters, maybe someone will do that one again.

Semi-related note: I got the Diskworld book & map for $3 the other day - considering the double-sided map is huge, it was a great deal. Can't figure out where I'll use it yet but I love me hard-copy things like that! But it can be used for a low-tech Traveller city, or, as part of that legacy comment, part of a TFT world.

I bought my copy from a merchant selling used and new games at a sf/gaming convention. I paid around $50 for it.
 
I have it, too, and still toy around with running a Sanctuary game using Traveller:
Tempus: AAAA4A, Sword-7, Mechanical-2, JoT-2, Brawling-4, Magic-1; Secrets: regenerates 6 hit points/turn, rudimentary magic/psionic training

The paragraph on magic amounts to "if a detailed system for magic is desired, one must add a system of one's choice"...;)

The T&T basic rulles, short pdfs, can be downloaded for free from Flying Buffalo, the company that published it. Might be useful for a one-shot adventure.
 
If you combine the Mercator Rules, available as a free download from Zozer Games with Zozer Games Fast Magic and Archaic Weapons, you have the basics for a fantasy campaign. Just add Elves, Dwarves, Haflings, Orcs/Goblins, and everything else, and have at it.

For Mercator, you need to go to Mithras' website for the download, the rest you can get through DriveThru.
 
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