I'll give it a go to design a 100dton j2 ship as per shadowcat20's example using MT rules as written for solar power.
shadowcat20 said:
High Guard page 31 states a ton of capacitors holds 36 EPs or 9000 MW (9GW?) Caps equil .5% of the ships mass times the Jump Number (Same Page).
So a 100 ton J2 ship would require 1 ton of caps or 9000 MW to jump.
So, the target number for power is 9,000mw.
MT limits the total area of solar cells to sqrt(vol) in kiloliters.
sqrt(1350) = 36.74 m2
Each m2 of tech 12 solar cell generates 81,000 joules per 20 minute turn, therefore, 81,000/turn * 3turns/hour * 24hours/day
Each m2 generates 5.832MJ per day.
The total energy with all solar cells is 5.832MJ * 36.74m2 (total solar cell area), or 214.26768MJ per day.
It takes 42 days to charge 9,000MJ or 6 weeks.
now, 81,000MJ/m2 per turn is pretty pathetic.
in the habitable zone, incident radiation is 1370MJ/m2.
1370MJ * 60sec * 20min = 1.644MJ/m2 per turn
This gives tech 12 solar cells only 4.9% efficient... wtf?
Kyrocera has a production solar cell today that gives ~17.3% efficiency.
Crystaline silicon is already approaching ~30%.
Multijunction concentrators are approaching 45%
What might the efficiencies be by tech 12 if these are attainable efficiencies by tech 8?
I'd say that a solar powered j2 100dton ship is possible, especially if 'hi-tech' cells had real world modern day efficiencies.
the same method applied to a 600dton ship means that solar cells would generate 524.88MJ per day ( 90m2 of cells ) or 3.674GJ per week
Now to blow people's minds....
In MT, 1 m3 of tech 12 solar cells gives 100m2 area and thus 8.1Mj per turn and has a mass of .8 tonnes, costing .2Mcr
A tech 12 1 m3 fusion plant produces 8Mj per turn, has a mass of 16 tonnes and costs .8Mcr while using .04 kl/hr of fuel.