Well as that IS the latest Marc approved rule set for how the Trav universe works, that would be valid.Otherwise, why not just say "Read the MGT Core Book"?
Hans
Well as that IS the latest Marc approved rule set for how the Trav universe works, that would be valid.Otherwise, why not just say "Read the MGT Core Book"?
Hans
Go ahead and do that, then. Meanwhile, I'll continue discussing the question with those who disagree with that approach. Are you going to join us?Well as that IS the latest Marc approved rule set for how the Trav universe works, that would be valid.
It doesn't state all is used. ONLY all is sucked out of the drop tank. Part of the J-drive could just as well have a small reserve tank.
In MGT the PP supplies power to the J-drive during jump.
It appears that you haven't delved into the rule material from either of the versions I mentioned as you were unfamiliar with those core rules.
I suggest becoming familiar with those rules in order to better parse this problem. That is not to say that there won't be differences. HOWEVER, the answer as to whether or not you can just use power from the capacitors for jump is CLEARLY answered.
Page 58 MT Referee's Manual: "Jump drives are themselves a special high-yeild power plant linked to an intergral net in the craft's hull for initiating and maintaining the jump field. Because a jump drive is also a power plant, it must be allocated fuel seperate and distinct from the craft's power plant."
MGT Main Rule Book pg. 141 "To Jump, a ship creates a bubble of hyperspace by means of injecting high-energy exotic particles into an artificial singularity. The singularity is driven out of our universe, creating a tiny parallel universe which is then blown up like a balloon by injecting hydrogen into it. The Jump bubble is folded around the ship, carrying it into the little pocket universe."
So, as you can plainly see, my explanation is in accordance with 2 official version of Traveller and is therefore Cannon.
It is if all of it is converted to energy and waste heat. Less so if some of it is used for other purposes. That's one of the controversies. If it takes as many cubic meters of hydrogen as is claimed to provide the amount of energy that the capacitors are said to be able to store then the process is extremely inefficient.Who is to say that the consumption of Jump Fuel is an inefficient process?
That works if you ignore the canonical statements about how much energy the capacitors can store.IMO you are over-clocking your powerplant and consuming a lot of fuel to rip open a hole/portal/whatever in the fabric of the universe and launching a ship through it.
I'm unsure if it's stated anywhere or if it's an assumption used to explain why CT ship construction rules (and others?) require a power plant factor that is at least equal to the jump drive factor.As for maintaining a Jump field/Jump bubble, isnt it stated that the Powerplant does that once Jump has been initiated?
Good for you. Meanwhile, some of us enjoy trying to come up with a self-consistent explanation that doesn't have huge loopholes that you need to handwave away.Personally I don't care if your using Jump bubbles, Jump plates, Jump Grids, or a combination of them all as the universe is a BIG place and all three are there, as all three styles of drive are canon.
Finally, Its all handwavium, and I for one am willing to wave my hand and play.
Sounds like you are referring to a rule from the earliest days of the game before Marc wrote updated rules. So, like the rule in 1st Ed that stated that JDs used all fuel regardless of jump distance, this too has been amended in later editions of the game. Why have new editions if not to update rules?
As I just mentioned - MT was written by DGP and used their preconceptions rather than rules that had been written (I honestly think the folks at DGP based their rules on 1st edition Traveller because they never upgraded to revised edition/TTB/ST or even HG2 Traveller paradigms.
And, it was approved by Marc to be the Trav rules set at the time... Just as MGT is today...
IF there are Solar sail driven ships, can they be armored? HG being a military based book may ignore sail ships as not useful to the military. Civilian ships might be able to use it but not combat ships.
It is if all of it is converted to energy and waste heat. Less so if some of it is used for other purposes. That's one of the controversies. If it takes as many cubic meters of hydrogen as is claimed to provide the amount of energy that the capacitors are said to be able to store then the process is extremely inefficient.
That works if you ignore the canonical statements about how much energy the capacitors can store.
I'm unsure if it's stated anywhere or if it's an assumption used to explain why CT ship construction rules (and others?) require a power plant factor that is at least equal to the jump drive factor.
Well as that IS the latest Marc approved rule set for how the Trav universe works, that would be valid.
Drop tanks.As for the Lhyd issue who says it all goes in one gulp?
E.D.Quibell said:Under ships combat page 96 of the MT RM, it states:
"If the ship absorbs enough energy to make a jump and is supplied with sufficent fuel, it may jump at the end of the turn."