No Don, it was not. In fact it was pretty dismissive, as was your response to the changes at Trin, and your lack of acknowledgment of the fact that Naval Bases can be present at sub-B class ports in canon - Mirriam in the Spinward Marches being a good example.
Actually, that's on a different fix list. The naval bases issue affects multiple Traveller legacy editions.
In my book, when errata are suggested for an update of a product, but are then not accepted for that product then they are rejected errata - not alternative rules.
Well, Challenge #78 never came out because GDW ended Challenge, and then ended GDW. That's not rejection, that's postponement. Trust me, if we could find any component of those last two TNE projects that might be close to use, Marc would clean up the drafts and have them on the CDs.
As far as why include this specific item, from what I've been able to decipher, the government changes for TEDs and the Wilds were the most annoying part of TNEs rule changes in Worldgen, and unfortunately, they never really fixed them up. The "alternate rules" Guy Garnett proposed and Loren tinkered with in 92-93(?) try to fold them back into the normal rules, but do so at the cost of orphaning the TNE products based on the existing TED and Wilds WorldGen rules.
I wish I had a file (physical file, the kind you stick papers in, not a computer file) that both Frank and Loren referred to. Apparently they put answers to people who mailed them in it, but it's long lost with the closing of GDW.
Even worse is that while TNE is different mechanics than the earlier Traveller editions, much of it is derivative (trade, worldgen, etc), and fixes to that SHOULD have been carried on to T4. But, as I've stated elsewhere, TNE had elements from MT without including the errata from MT (including Trade and Worldgen).
Well, if you look at the book Don you'll also see that the governement tables for Montezuma give Seacost's government as a Charismatic Oligarchy - so either the TED reference is a typo, or an expression of the ambiguity of the situation.
Hmm... Well, I didn't get it in, so for now it's how it is. Any recommendations on how to handle the difference? What fix allows the adventure to be played easier?
As to the rest of the errata, any other issues? I expected that the area where I'd drop the ball was in deciphering the FF&S errata, as that is all over the place in little pieces. If the TED/Wilds Government errata is the biggest issue in the document, I'm actually very surprised.