• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.

Imperial Marines IYTU

One sort of drone I would think is very likely at higher tech levels is one I named RATS (Remote Autonomous Targetting System). These are small vehicles that are capable of detecting and doing most basic targetting remotely (ie without operator interaction). They don't carry weapons and are equipped with whatever level of tech they are at camoflauge (passive and active) systems that will fit in.
The idea is they find targets and only if incapable of fully determining what the target is get help. Otherwise they upload their data to a battlefield computer where it is integrated into the overall picture for action. It is better that the weapons are remote and guided onto target than the sensor platform carry them as it lessens their cost and lowers risk of detection and destruction.
 
The Imperial Marines

The Terran Confederation Line Marines were reorganized after the last war into a more cohesive organization with greater centralized command available directly through the Emperor, or through His various governors and senior admirals. This was done for similar reasons to those of the Navy: less disparity in training/equipment/supply among the various units, faster communication through the chain of command over greater distance since messages will have to travel through fewer hands, and improved morale through greater esprit’de corps. One of the lessons of the last war was that while the TC Line Marines were a colorful and impressive organization that was the most heavily armed and best trained force in the Terran Confederation it was too diverse in command structures and cross-unit training to be able to respond rapidly and with enough concentration to be as effective as it was expected to be – and ought to have been.

Case in point was the action at Dismas where three full battalions of Line Marines were unable to properly coordinate their response to an Askorrian drop assault because none of those battalions had not only ever trained together in regular combat exercises, but one of the units was lacking the communications gear to match the equipment in the battlesuits used by the other two units. As a result, one battalion was cut off and slaughtered while the other two couldn’t talk to each other until they were able to fight their way into physical contact.

After Boards of Enquiry after the war found that far too many similar incidents and issues of lax training, poor supply, and false reporting of readiness had been going on – and that it was only by the fierce determination and tradition of making do with what little could be improvised and adapted allowed the Line Marines to hold the line as well as they did. As a result of the Board’s findings the organization was gutted and reorganized.

One of the first and most important changes was the Imperial Order that greater funding would be provided to allow the individual worlds within the Empire to raise and maintain their own Armies, and that a greater emphasis would be placed on the ability of those armies to hold their own in defending their homeworlds. The Imperial Marines would no longer be relied upon as a shotgun for the Empire; it would now be the sniper’s rifle. The size of the Marines would be reduced, first by reductions in the upper ranks of the officer corps, then by reducing the TO&E to what would be needed to arm the fleets, then to something that could be rapidly deployed to bolster the planetary armies. Cadres were detached and now train and liaison with the planetary armies. The average ratio of Imperial Marines to Homeworld Defense Forces is currently 1:4, which is almost the opposite of the ratio from the Terran Confederation. The past mission of the Marines was to bear the brunt of the fight and now it is to support the local forces and, if necessary, to finish the fight themselves only if no one else can.

The Imperial Marines are currently armed and equipped to full TL-15 standards. The typical Marine can be arguably called a weapon system equipped with either a standard TL-15 Battlesuit with all its integrated weapons (finger laser, tac missile racks, and CQB systems), defensive armor and armament (Shatterspray PDWS, ECM, and bonded superdense skin) or a heavy Assault Suit with integrated fusion gun or 2cm collapsing round support gun. Jump Troopers are equipped similarly, but with more “stealth” gear added to the Assault Suits, including the new nanoskin sheathing that mimic not just background color, but texture and motion.

The Imperial Marines are organized into regiments consisting of 2 battalions (500 combat soldiers each) with a regimental command HQ of 50 staff. Each Battalion is organized into 2, 200-man Heavy Companies with a 100-man Light Company that is trained and equipped for recon and commando in lighter versions of battle dress. In addition to the infantry units a Regiment will have various artillery and support units attached to it on an as-needed basis. Armored regiments consist of 46 MBT’s with assorted support vehicles.

The Main Battle Tank of the Marines is the M-8b Bulldog, a grav tank upgraded from the original M-8 of the TC forces. In addition to some updates to the electronics and ECM suites the M-8 also has the vehicle version of the Shatterspray PDWS added to it with increased lethality against personnel as well as incoming smart weapons. The armor has also been supplemented with Smart-skin sensors and nanoarmor sheathing to allow for a certain amount of “self-healing” of the tank’s armor. The actual name and means of this technological breakthrough is still highly classified, but it shows incredible promise in defensive applications across all the Services.

The Normandy-class 175kt Imperial Marine Assault Carrier (also armed for planetary bombardment and fire support) is the standard transport for the Imperial Marines, with a smaller class of Fast Response Carriers (50kt Hastings-class) used for independent cruising along the borders of the Empire. The HMS Normandy can carry 2 full Marine regiments and 1 Armored regiment, along with all the needed support to maintain operations for 14 days of sustained combat. The HMS Hastings carries 1 Marine regiment with a company of attached armor, and can sustain combat operations for a similar amount of time.


IDT (Special Forces)

The Imperial Drop Troops are the Special Forces of the Marines within the Empire’s current TO&E. Previously they were a separate branch entirely, but it was found that this led to a “firewall” between the two ground combat arms that caused strategic and tactical tasking problems. Too much overlap resulted when tasking the forces and the unique advantages and abilities of the drop forces was too often wasted.

Currently the forces are used as a surgical strike force in combination with Scout recce regiments who act as pathfinders for the drop units and stand by to aid in recovery ops. During the time of the Terran Confederation the drop troops were used too often to establish a beachhead for a full Marine soft landing assault, but this (while still a function for which they train and prepare to perform) too often resulted in heavier than acceptable losses among a highly technical and “light” infantry force since they all too often found themselves in untenable positions that couldn’t be reinforced rapidly enough to save them. Because these losses were prohibitively expensive to replace within the timeframe that the last war occurred in it was decided by the Board of Inquiry that the new primary mission of the drop troops was surgical strike and fast recovery. Secondary consideration was given to being the first ones in to establish a beachhead since now the Imperial Marines are better disposed and equipped to perform this task than under the Terran Confederation.

Known as “Frogs” (both for how they enter combat as well as obscure historical reasons long forgotten) the IDT is equipped to TL-15 standards and use the heavy Assault Battlesuit and SSG-88 as a squad support weapon in its shoulder fired configuration. The basic sidearm is the FGMP-14, or FGMP-15 for garrison duty in combat armor. The 75kt Athena-class Drop Carrier is the primary standard transport for the IDT and can deploy two regiments (520 men + support techs each) of IDT forces within 5 minutes, then act as support for fire missions with its missile ortillery batteries. Recovery is made by the Recon Scout force that acts a pathfinder for the assault group in Valkyrie-class 500 ton assault landers – heavily armored and armed landers with 6g acceleration and advanced ECM capabilities to make recovery of casualties or an IDT under fire is required. Four assault landers are carried in an Athena and they can recover 150 in each lander; casualties take up 2 slots each. The landers are also equipped with 6 drone bays to launch Casualty Recovery Drones (known as “Nightingales” among the troops) and fire support hunter-killer drones firing VRFGG’s and anti-armor (or nuclear) tactical missiles. HK drones can also be equipped with autocannnon railguns for firing collapsing rounds in bursts – usually for rapid area suppression during recovery operations.
 
Drones as per striker are extremely expensive, to deliver a single payload. Vehicles with human crews and loads of cheaper TAC missiles are much more affordable and have more options than the TL 13+ mega credit drones. Think bang for buck.
 
CAS

It might be interesting to note that when the meson gun becomes the best artillery weapon on the board, you need small naval vessels, 1,000 tons or better to mount meson guns in weapon bays. Small meson bays might excel versus ground targets, but they suck versus other naval vessels. So now the marines need dedicated fleet elements, specialized, streamlined, shielded and armored to cope with ground fire and yet useless to fleet commanders.

Grav vehicles with mounted Meson Guns are fragile, and grossly overpriced.
 
One of the big problems the outnumbered marines in battledress with FGMPs suffer is the need for point defense fire control, expensive and heavy and hard to move without a vehicle. Hordes of RAM 4cm HEAP grenades and TAC missiles will ruin your marine platoon's day w/o overwatch weapons and vehicles capable of keeping up with their grav belts.
 
It might be interesting to note that when the meson gun becomes the best artillery weapon on the board, you need small naval vessels, 1,000 tons or better to mount meson guns in weapon bays. Small meson bays might excel versus ground targets, but they suck versus other naval vessels. So now the marines need dedicated fleet elements, specialized, streamlined, shielded and armored to cope with ground fire and yet useless to fleet commanders.

Grav vehicles with mounted Meson Guns are fragile, and grossly overpriced.

Hence the attempt in MegaTrav to re-cost things and re-balance between grav and space vehicles. This was a major hole in the CT/Striker costings that you could exploit if the ref allowed you too.
 
Drones as per striker are extremely expensive, to deliver a single payload. Vehicles with human crews and loads of cheaper TAC missiles are much more affordable and have more options than the TL 13+ mega credit drones. Think bang for buck.

Drone missiles do have the advantage of striking at a non-facing side, though at a penalty. They struggle with agile vehicles though, which is why I avoid them. I haven't had them go to a megacredit; I usually run about a quarter to a third of that.

One of the big problems the outnumbered marines in battledress with FGMPs suffer is the need for point defense fire control, expensive and heavy and hard to move without a vehicle. Hordes of RAM 4cm HEAP grenades and TAC missiles will ruin your marine platoon's day w/o overwatch weapons and vehicles capable of keeping up with their grav belts.

That's what bots are for, if you're using the bot Book 8. They don't have to attack to be useful. I use them for point defense and for carrying supplies and wounded. They're about the size of a pony's torso, so can take cover or concealment easily enough, and the commands they can take are adequate to that kind of "trained dog" role. It's kinda like having the pack mules back in the army, but they don't panic, they can run simple errands independently like running someone to the casualty clearing station and returning, and one of them can do point defense with a 5.5 mm gatling gun and a PDFC. (I chose the 5.5 because it's pretty useless as an antipersonnel weapon at this level, so is consistent with the Imperial reluctance to employ warbots.) I've been playing with that supplement over the past few years, it's kinda fun.
 
The only good argument I've heard so far from military and ex-military people about why APCs are more lightly armored is because APCs have lighter ground pressure and can go places where tanks can't. I think that's a justification made after the fact

actually it's a justification from amnesia. back when real armies fought real wars using real weapons, the purpose of apc's was to deliver sufficient numbers of infantry to points of attack/defense through artillery interdiction, preventing mass casualties from splinter shrapnel and permitting success of the troop movement. that's what the m113 was all about.

the problem is that every time infantry get ahold of any armored vehicle they try to use it as some kind of tank.
 
It's not exactly a revolutionary concept: you've had mounted infantry from anytime up to the Iron Age, where they used chariots as battlefield taxis.

Now you have to arrange to protect your assets much further behind the actual battlefield.

One reason arming your support troops becomes more of an issue.
 
uh, no, chariots were used by nobility, or by elite troops at their most numerous.

Chariots were, in certain parts of Roman history, just so; in other times, and in Egyptian use, both battle-taxi and a form of armored fighting vehicle at the same time.
 
It's the umbrella that makes it look like a ride in the park.

As I recall, Bronze Age they act like cavalry, with rich states that can support the constriction and maintenance of large chariot divisions, while in the Iron Age they tend to act more as transports, with the breeding of larger horses that can support a rider and his combat equipment making that a more cost effective option.
 
As I recall, Bronze Age they act like cavalry, with rich states that can support the constriction and maintenance of large chariot divisions, while in the Iron Age they tend to act more as transports, with the breeding of larger horses that can support a rider and his combat equipment making that a more cost effective option.

Rome continued to use them until the fall. Celts used them as battle taxis from the 2nd BC to the 5th AD...
 
Back
Top