M
Malenfant
Guest
There's a flaw in your argument, RoS - that "investment" is entirely illusory.
"Just move on to other things, or continue playing whatever version you did like." is not unreasonable at all. It's a logical, rational, reasonable, black-and-white-cut--to-the-chase-no-BS solution to the problem. If one does that, one saves oneself a lot of time and energy in not whinging about something that one hates, which means more time and energy going into whatever one's investment is in.
The problem is that people expect to like everything the publisher releases. If they don't like it, they WANT to like it. But they keep finding things not to like, and cognitive dissonance results. From that comes frustration, rants, tantrums and other stroppiness - all of which stems from the fact that the "fan" just refuses to admit he doesn't actually like the product. If the "fan" accepts this, and sticks with what he likes, I'll guarantee that his problems with it will disappear, and life will be better for everyone else within earshot too.
If you like CT, carry on playing it. Your "investment" doesn't suddenly disappear when MT or TNE is released. Your notes don't suddenly go up in smoke. Your friends don't suddenly toss your CT books out of the window and club you over the head with the new game til you give in and play it.
Expecting a publisher to support whatever you like is not reasonable at all - it's 100% UNreasonable. They can't possibly support what everyone likes and make everyone happy. And sometimes companies decide to take the games in new directions. And the simple fact of the matter is that if they do that, your opinion is irrelevant. You have a choice - either you accept the change and pick it up, or you drop it and walk away. Hanging around and complaining about it only irritates everyone listening.
Get this "reasonable expectation" and "investment" pretense out of your head though, because it's entirely false. As I've said before, it originates because Traveller fans have this FALSE expectation that they have the right to dictate to a publisher what they must do. They can listen to what customers say, sure, but they have no obligation to act on that at all. RPG publishers generally are not publicly floated companies owned by shareholders that they have to listen to.
I sometimes think that Traveller fans have no clue how this industry works, given the nonsense that some of them spout sometimes. Traveller is just another RPG, and it has to work in the market by the same rules as every other game does. The funny thing is that I don't see the ENWorld boards clogged up with regular flamewars about how crap D&D3e is and how great AD&D1e was, started by old fans hanging on (yes, there's Dragonfoot. But nobody actually cares what they say there). And I don't see endless flamewars on the WW forums about how crap Mage Revised was compared to Mage 1e, or how crap Vampire:The Requiem is compared to Vampire 1e.
Why is it that other companies - and the fans on their discussion boards and mailing lists - don't have to endure the endless whining about the end of a game line - 10 years on - but QLI and FFE does?
Why? As best as I can see, it's because Traveller fans somehow think they're different to everyone else, that they have a misplaced sense of entitlement, that they have a public share in the publishers, and that the publishers have to do what they say as a result. I dunno.
But as Casey implies, how many times are people gonna flog this dead horse? Traveller isn't dead, it's alive and well, and as I've always said the biggest threat to the game's continuing survival is probably the "fans" who just want to whinge about everything and not just get on with playing what they like to play with the version that they're already happy with.
Oh yeah - *tosses Casey a shotgun* - Casey, you and me, back to back. We can take these suckas on together <Ka-CHAK!>
"Just move on to other things, or continue playing whatever version you did like." is not unreasonable at all. It's a logical, rational, reasonable, black-and-white-cut--to-the-chase-no-BS solution to the problem. If one does that, one saves oneself a lot of time and energy in not whinging about something that one hates, which means more time and energy going into whatever one's investment is in.
The problem is that people expect to like everything the publisher releases. If they don't like it, they WANT to like it. But they keep finding things not to like, and cognitive dissonance results. From that comes frustration, rants, tantrums and other stroppiness - all of which stems from the fact that the "fan" just refuses to admit he doesn't actually like the product. If the "fan" accepts this, and sticks with what he likes, I'll guarantee that his problems with it will disappear, and life will be better for everyone else within earshot too.
If you like CT, carry on playing it. Your "investment" doesn't suddenly disappear when MT or TNE is released. Your notes don't suddenly go up in smoke. Your friends don't suddenly toss your CT books out of the window and club you over the head with the new game til you give in and play it.
Expecting a publisher to support whatever you like is not reasonable at all - it's 100% UNreasonable. They can't possibly support what everyone likes and make everyone happy. And sometimes companies decide to take the games in new directions. And the simple fact of the matter is that if they do that, your opinion is irrelevant. You have a choice - either you accept the change and pick it up, or you drop it and walk away. Hanging around and complaining about it only irritates everyone listening.
Get this "reasonable expectation" and "investment" pretense out of your head though, because it's entirely false. As I've said before, it originates because Traveller fans have this FALSE expectation that they have the right to dictate to a publisher what they must do. They can listen to what customers say, sure, but they have no obligation to act on that at all. RPG publishers generally are not publicly floated companies owned by shareholders that they have to listen to.
I sometimes think that Traveller fans have no clue how this industry works, given the nonsense that some of them spout sometimes. Traveller is just another RPG, and it has to work in the market by the same rules as every other game does. The funny thing is that I don't see the ENWorld boards clogged up with regular flamewars about how crap D&D3e is and how great AD&D1e was, started by old fans hanging on (yes, there's Dragonfoot. But nobody actually cares what they say there). And I don't see endless flamewars on the WW forums about how crap Mage Revised was compared to Mage 1e, or how crap Vampire:The Requiem is compared to Vampire 1e.
Why is it that other companies - and the fans on their discussion boards and mailing lists - don't have to endure the endless whining about the end of a game line - 10 years on - but QLI and FFE does?
Why? As best as I can see, it's because Traveller fans somehow think they're different to everyone else, that they have a misplaced sense of entitlement, that they have a public share in the publishers, and that the publishers have to do what they say as a result. I dunno.
But as Casey implies, how many times are people gonna flog this dead horse? Traveller isn't dead, it's alive and well, and as I've always said the biggest threat to the game's continuing survival is probably the "fans" who just want to whinge about everything and not just get on with playing what they like to play with the version that they're already happy with.
Oh yeah - *tosses Casey a shotgun* - Casey, you and me, back to back. We can take these suckas on together <Ka-CHAK!>