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TNE Flame War ;)

  • Thread starter Thread starter Malenfant
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See, I reckon thats just blocking.

I can come up with ways to make it work, something I can't do for the jump drive, antigravity and teleporting zhodani death commandos.

You can not like it as a theme but saying it makes no sense I find problematic.

(And you need Virus for the TNE setting, so its as necesscary as the JD)
 
Originally posted by Aramis:
And the Survival Margin explanation implied a very different ending if Virus were more logical in it's spread (I mean, the SDG transponders were NOT that all-powerfully tied in, were they?)
Apparently they were. ;)

Especially since Dulinor is taking a battle fleet into Capital, and DIES THERE! This implies that, sans Virus, Dulinor would have retaken Capital.
He dies on the way there, not at Capital - chomped to bits by a possessed combine harvester. I wonder if that was Dave's sense of humour showing there, because that's a pretty ignominious way for a would-be Emperor-by-assassination to go ;) .

And anyway, he dies, so he doesn't retake Capital ;) .

Virus, as described, was beyond verisimilitude for a great many... It "Escapes" into Dulinor's fleet. It spreads to the ships main computers from the transponders (which in itself, to my mind, makes the SDG chip more LIKELY to be compromised than less),
Yes, he uploads it from Research Station Omicron, it then spreads like wildfire throughout the fleet, which scatters. Every ship they encounter, because of the automatic "hand-shake" that the transponders do as soon as they get in range, also gets infected. Before they know what's going on, they've infected so many other ships and starports and shuttles etc that they can't possibly do anything to control the spread of the Virus, which is rapidly crashing everything it finds at this stage.

Evidently Virus rapudly mutated into the variety that spreads first and then destroys stuff, rather than the one that just blows up the first thing it possesses. Otherwise the fleet would have died and that would have been the end of it.


just that, in order to make sense, the Virus has to operate by Psionics, or a LOT of things changed DURING the war, but were never mentioned.
*shrug* I see no need to invoke psionics. The transponder thing was explained by a change in the late 1000s/early 1100s. One could argue that it wasn't explained in earlier editions of the game because it wasn't relevant to anything at the time.
 
OK, let me put it another way, about virus. It does what it does because for it to work it has to do what it does, but what it does is counter to how the SDG chips in Signal GK work the miracles they do work...

Signal GK says they reproduce by physical imprinting on silica, and they can reprogram each other by contact... so we'll extend contact to include by radio and/or wire. Fine, no problem. Signal GK says they can locomote. Great, no problem so far. Signal GK also says they can control equipment they are able to contact the wiring of... Again, no problem. Perfectly logical. Signal GK implies that they need to impress their circutry onto another (non-SDG) chip or silicon sliver to enable it to become another SDG chip.

The transponders are in a box, with limited contact, and are lobotimzed... OK, so they are unlikely to get out physically. They could take over IF there were control chanels from the transponder to the main computer... That millions of ships would have this conection made and not questioned (and/or sabotaged) by the Chief Engineer? That alone would likely result in either widespread arrests for non-compliance, or widespread revolt, amongst any reasonably independant group of people. (General populations, I'm not willing to assume are independant nor reasonable... but ship owners, especially the smaller ones, are far more likely to be intelligent, reasonable and/or superstitious, and independant in thought and action, if current shipowners are the model to use.)

So that's a bit of a stretch for credibility... not in itself, fatal, but still a stretch.

ext, we are told virus does not need a physical connection to implant an AI into non-traansponder equipped ship via the comms. Ok... so are SDG chips being put into everything? in 1110, they are JUST being discovered (as Signal GK is dated for 1110)... in 1128, factions isolated since 1117 from each other have all implemented SDG-compatible architectures? Plus the needed architechture changes resultant from Cymbeline Native Life impresssing on Terran SDG series microprocessors? REALLY big stretch. Especially since the adventure is capturing a sample for the Imperium...

Ok, so far, we've got some believability that the front lines might be synaptic enough to actually have near-AI (Bk8 calls it High-Autonomous) capability. But even the Tech 9 and 10 backwater ships? (Canonically, it can.) Stretches believability way too far, for many.

Now, either Bk8 is wrong, or the SDG architecture requirements (IIRC, the base chip was TL9 or 10... GK doesn't say, but use say it's an obsolete Terran chip) for sapience are a very different technology.

Now, in AM: Zhodani, we know that psionically receptive circutry exists below TL15, as psionically flicked switches (which can be flicked with TK or TP) exist on TL12+ Zhodani worlds...

The easiest way to believability based upon prior materials (and the way I finally accepted, grudgingly, but logically) was that the Virus was telekinetic, and used TK rather than direct physical contact, to create the needed structures for virus to become self-aware and reproductive, as well as more mobile. (it also better explains the movement of the chips possible under Sig. GK).

Either psionics, or the Imperial Government moves REALLY FAST, and BLINDLY, into Railroading everyone into using these chips. It also explains the readiness of the virus to hop to non-imperial architectures....
 
Your argument fails because your timeline is wrong. The chips were discovered around 1057 or something like that, 50 or so years before the CT adventure. This is explained in (iirc) a Challenge article, like issue 74 or later maybe. Ish 75 and beyond had a lot of TNE updates and stuff.

At any rate, no one is saying that the transponder runs the ship, but the transponder is connected both to the ship's computers (which DO run the ship) and to a radio, allowing it to spread to other ships as easily as a human could spread their cold by talking face to face with a coworker or person on the street.

MY only problem with virus is that I don't believe an electronic device can become sentient, but such things are a staple of sci fi, so it's no big deal. (I've even played a sentient robot character once.)
 
Good morning !
@Aramis:
IMHO the key of the virus lifeform is the logic/programming/sentience potential, which evolved by combining SDG chips and classical hardware.
After that the lifeform itself is no longer tied to its original physical layer, but is able to exist in any environment, which provides appropriate conditions, just like any sophisticted circuit e.g. used in starships electronics.
So, there is no need for a virus descendant for an SDG chip anymore.
As it is noted Virus capabilties are highly dependent on its "living" environment. The strive and the abilty to reproduce is a very basic functional element of nearly every lifeform.
I assume, that this basic functionality could be maintained by Virus even in more primitive environment, like the electronics of lower tech starships.

The transponder thing:
Though I always considers the transponder to be connected to the rest its not essential for spreading of Virus.
Basically a transponder is a commo-device with a tiny (well, what tiny in the near future?) controlling computer.
If a Virus lifeform gets control over a transponder it gets in fact control over a commo device and thus an additonal way to communicate with other devices. Maybe the general engineering mistake was to assume, that a transponder could not behave in a completely different way.
I consider virus to be a nearly perfect "imposter", able to simulate counterparts of communication in a very perfect way and using that feature to communicate and get control of many other devices and a last even over the main computer.

So, actually I see no reason, why Virus depends on SDG chips or should be psionic or telekinetic in any way. Everything, what Virus is or does could be accomplished with a reasonable set of technologic assumptions.

TheDS mentioned
MY only problem with virus is that I don't believe an electronic device can become sentient,
Why dont You believe that ?
Or, whats Your definition of sentience ?

Best regards,

Mert
- The computer is your friend -
 
I agree with "no psionics camp" on this one, there is no reason for the Virus, the original Cymbeline chips, or the Deyo transponders to be psionic.

All it requires is to postulate that Imperium era computer cores are re-configurable by software instruction.
 
Originally posted by TheDS:
Your argument fails because your timeline is wrong.
Also in Survival Margin p. 69-71:
1067 chips discovered
1086 the SDG-313F is created
1088 they "become mandatory equipment on all spacecraft operating within the Imperial boundaries"
- within 12 years they're "retrofitted to all existing vessals"

<shrugs> Cymbeline has a population of 100s of millions in an old subsector and is 7 parsecs from Terra. It's not unbelievable that someone else could have discovered the chips before 1110. In 1110 Colonel Sanchex either didn't know that the chips had already been discovered or didn't let on. The key thing is they remain a secret and Dr. Rushorin isn't allowed to publish even heavily-edited findings until 1114 by which time it's too late.

Works for me, esp. as I'm increasingly viewing the Third Imperium as a high tech version of the Empire of the Petal Throne or any of the similar historical empires writ large. ;) Static, tradition-bound, and baroque; where secrecy and controlled internal power struggle are the norm.

Casey
 
Originally posted by Erik Boielle:
Well, thats always going to be a problem with these things - people get attached to their faction and they don't want to see it loose, so whatcha gonna do?
Realistically prepare the followers of those factions that don’t survive or weaken for what’s going to happen. My understanding is the Fifth Frontier War was handled this way for CT and in general was well handled. Metaplot’s not an easy thing in a game granted.

If a setting involves war I prefer for it to start right afterwards or during a lull in a protracted conflict. Examples are pulp settings in the 20’s or 30’s, Eberron two years after the end of the Last War, Castle Falkenstein set after Prussia loses in the Seven Weeks War of 1866. Especially when the course of the war is not laid out. In a historical game at least you know the ending and can flavor to taste, not so with MT. I also prefer multiple endings but lordie knows the OTU can’t have such options! ;)
Could one see a way to map this situation on to the Wars of Imperial Succession?

Its not one conflict, but a series of conflicts as the new nations struggle to establish a pecking order.
The problem with all that is MT never quite got to the development of nation-states and national identity. There no longer was a need or desire to form a new Roman Empire encompassing all of Europe including Russia and only maniacs like Napoleon and Hitler even attempted to do so. Even then I’m not certain they really intended to go that far at first.

While interesting I don’t think you can fit it to MT at all though it might be fun to extrapolate into YTU. MT ended with the first and only War of Imperium Succession still going with no end in sight except the lights of civilization going out.

To reiterate Europe from the "fall" of Rome until now is not similar to "a Battletech 'verse where the First Succession War kept going until the Great Houses couldn't pull back from MAD, nobody discovered Star Leauge caches, and there were no Clans. Artificially equally matched factions hammering away until the lights go out." MT could have played out like Europe has but it didn’t.

As always, YMMV.
Casey
 
Castle Falkenstein set after Prussia loses in the Seven Weeks War of 1866.
================================================
Prussia won the Seven Weeks war...or is this one of those "counterfactual" games.

["Damn you, Niall Ferguson!!!" as stolen from Jon Stewart]
 
In the real world Prussia did but IMO it wasn't a given. In CF, which is kinda Steampunk meets fantasy, Prussia doesn't. RTG's CF page SJG's CF page

I didn't care much for how the fantasy elements were done but some of the books are great esp. Comme Il Faut. The game system is like playing Whist. Dice aren't for gentlebeings. :cool: ;)

I'm toying with a BESM campaign that has some similar inspirations (see homepage button above or just click here) though the point of divergence there is 1859.

Anywho the point is that CF is set soon after a war and since the outcome is different than in history the players can't know exactly what will happen. Plenty of room for good roleplay there and a great set of NPCs.

Casey
 
Originally posted by RainOfSteel:
have you ever read The Wounded Colossus?
Did a refresh reread of it recently. While well written it assumes a stronger Strephron than I get from my readings of MT and GT material and is a tad black and white. For example every noble Strephon encounters flocks to his banner once they see it’s him and all those Illesh nobles at Capitol are jonesing to take revenge on Dulinor.

It reads mostly like advice on what Strephon should do and I'm not convinced he would do or even be capable of doing even close to all of that. After all he put Dulinor in power in the first place. Yes he likely had one heck of a rude awakening but still lacks a certain backbone needed to do all that's laid out in WC. Nor do I see him or the office of the Emperor having that much of a cult of personality. In my opinion he’s not capable of being like Napoleon during the 100 Days (even Napoleon was not able to win the support of all his old soldiers and Marshals) and also winning several Waterloos then producing a new Napoleonic Code.

As GM or a wargame ref's notes for a well thought out near-optimal scenario it works. A doubleplus good to Hard Times/Collapse doubleplus bad outcome. I do especially like the heir, where you, and the man sections at the end though. They make up for the roadmap sections.

As always YMMV,
Casey
 
Dear Folks -

OK, it's "my Cr2" time. However, it's turned into Cr20. ;)

Originally posted by Malenfant: </font><blockquote>quote:</font><hr />TNE when released promised not to significantly alter the regency; Nilsen "democratized" it.
Please indicate where TNE "promised" not to significantly alter the Regency.</font>[/QUOTE]I have a vague recollection of what was said regarding the Regency; unfortunately I cannot lay my hands on the exact quote (there goes my role as "Keeper of the Canon" ;). It's probably hidden in a Challenge mag somewhere (and I've just searched thru #68-77 - good luck!).

Thus, from memory, what I remember is that GDW talked to a number of fans about the TNE timeline, and decided - based on their feedback - to preserve the Spinward Marches area from the depredations of Virus. The way they did that was to create the Regency, both background and timeline.

I do not recall reading that they intended to preserve it frozen in amber; they were more imaginative than that, and worked through "what-if's" until they came to a logical conclusion that satisfied themselves. (They were, after all, the publishers of Traveller, remember? ;)

They were never going to be able to satisfy everyone - but at least they listened to their customers, a rare trait in the RPG world (just ask a Runequest referee about being "Gregged" :rolleyes: )

But wait. Let's look at the rest of the credits shall we? It's all pretty normal, until...
</font><blockquote>quote:</font><hr />The Hivers are in Charge Because: They say they are [snip etc etc]
Gee. Do you really think he might have been tongue-in-cheek there? OF COURSE HE WAS BEING TONGUE-IN-CHEEK!!! How on Earth could you possibly think otherwise, given the above?</font>[/QUOTE]Dave was always tongue-in-cheek, even self-deprecating. In The Regency Sourcebook's "Statement of Culpability", he apologises for the many pages of UWP info (APOLOGISES!?! Man, I LOVED that book!!):

"I realised the [the UWP's] exist as little numerological ends in themselves, and that I could add deep layers of description, updating and whiney temporizingto their foundation in future products." (emphasis mine)
NILSEN, "B." Dave, The Regency Sourcebook, GDW, Bloomington, IL, USA, 1995, p 3.

I think the problem was that many people were not used to - and didn't like - the tone of Dave's writing style. Fair enough - I continue to be Very Annoyed at Gary Gygax's use of Significant Capitals(TM) and his Patronising, Paternalistic Demeanour - quite unlike the more approachable Dave Arneson.

<deep breath> Folks, it's OK to dislike someone's writing style. Say that you don't like it, and move on. Most importantly, don't judge the writer - or the rest of the genre - by their style. In this brave new Internet age, we all ought to know that only 10% of the message is the text.

FWIW, Dave also said:

"First of all, don't blame the entire GDW staff for what you dislike about Hivers and Ithulkur. I thought the credits were clear that those who disliked the book were supposed to blame me (via divine intermediation, of course) but Frank often points out that I am too subtle. [...] My name is Dave. [...] If worst comes to worst, at least you know who to blame."
NILSEN, Dave, "Whither (Not to be confused with "Wither") Traveller?", Challenge, #77, GDW, Bloomington, IL, USA, 1995, pp 4-5, 37-38.

NB: the whole of the (4-page!!) article is very worth reading if you want to listen to Dave's defence of TNE. I believe it clarifies exactly where he was coming from.

In addition, take C. S. Lewis' advice when he was defending science fiction from reviewers:

"It is very dangerous to write about a kind [of literature] that you hate. Hatred obscures all distinctions. I don't like detective stories and therefore all detective stories look much alike to me: if I wrote about them I should therefore infalliably write drivel. [...] Many reviews are useless because, while purporting to condemn the book, they only reveal the reviewer's dislike of the kind to which it belongs. Let bad tragedies be censured by those who love tragedy, and bad detective stories by those who love the detective story. Then we shall learn their real faults. Otherwise we shall find epics blamed for not being novels, farces for not being high comedies, novels by James for lacking the swift action of Smollett. Who wants to hear a particular claret abused by a fanatical teetotaller, or a particular woman by a confirmed misogynist?"
LEWIS, C. S., "On Science Fiction", Of This and Other Worlds, London, UK, 1982, p 81.

(These days, we are more sophisticated and say "genre" instead of "kind". ;) )

(Constantine continues)... </font><blockquote>quote:</font><hr />Dave himself describes prior alien modules, specifically the GDW ones, as "Fatuous Nonsense" (AOTRv1, P88).
I've got AotR open in front of me, and he doesn't specifically imply that previous alien modules are "fatuous nonsense". (in fact, he says specifically that he will "refrain from citations").</font>[/QUOTE][To Constantine: this is unnecessary criticism of William's mis-remembered wording. "Fatuous nonsense" is actually pretty close to being the same as "sanctimonious drivel", Dave's real words (as quoted by you straight after).]

At this point, the real argument is about the tone of Dave's words (and BTW yes, all this quoting counts as "fair use"):

How many times have you read ad copy from some science fiction game company that includes the sanctimonious drivel about how "the aliens in (insert the name of the company's game here) are more than just people in funny suits"?
[...]
Well, boys and girls, I'm here to tell you that it just ain't so. Any alien played in any roleplaying game is nothing more or less than a person in a funny suit. Sorry. And I'm allowed to sit up here on my blindingly white charger and say that because GDW is the company that invented that fatuous nonsense. I will refrain from citations.
I won't refrain from citations - here, cop this one:

"To do aliens right requires a lot of work. It is not enough to conjure up a creature seven feet tall, with three arms, purple skin, and an eye in the middle of its forehead and call it an alien. If the only difference between the being described and a human is external, the being is nothing more than a person in an alien suit and the physical description should include a zipper down the front. An alien should have a complex, coherent, consistent background. [...] All of these things and more should be considered when creating an alien, even if no player characters are of the race. (We've done this for all the major races we have designed... although it may take a little time for it all to see print.) The more work you put into the design of an alien race, the longer it will be before your players get tired of that race.
"Players who wish to use alien characters must work as hard as the referee. In addition to studying the background created by the referee, the player must strive to always keep in character when playing an alien persona. [etc etc]"
(author presumed, since he wrote all the JTAS editorials at this time, but not explicitly identified) WISEMAN, Loren K., "From The Management", JTAS, #7, 1981, reprinted in The Best of the JTAS, Vol 2, Bloomington, IL, USA, c.1982, p 2.

In other words, Dave's primary target was, in fact, GDW itself.

And anyway, despite the offence you took to his "fatuous nonsense" comment, I'm pretty sure GDW wouldn't have let him publish that in the afterword if they had been offended by it.
Especially as the book was co-authored by Loren Keith Wiseman, the originator of the quote that Dave was referring to...
file_21.gif


However:

In your unending quest to find things to hate about the man... [snip]
...perhaps we should all back off and cool down. :cool: (I'm gonna hafta add this icon to my TML Cool-Down Policy page... ;)

Meanwhile, I think it's clear that Dave is a smart chap, with a quirky style perhaps, and to be honest I'd love to sit down and have a beer with him someday, because I like his style.
And although I didn't like ALL of his style (in fact, some of it - like "Tyger, Tyger" - had me gnashing my teeth and groaning quietly), I'll second the motion on the beer.

...that is, if I can make mine a Scotch? :D

Back to the "questions for Dave": In his long editorial he mentions an "upcoming epic": a three-part campaign entitled Into the Belly of the Beast. It was going to take characters from the RC deep into Hiver space. My question is: OK, sounds cool, NOW GIVE US THE GOSS on this campaign!!!

...Finally, I'll leave you with another snippet from Lewis:

[Lewis, discussing "modern highbrow critics" with Kingsley Amis and Brian Aldiss, 4 Dec 1962]
"Matthew Arnold made the horrible prophecy that literature would increasingly replace religion. It has, and it's taken on all the features of bitter persecution, great intolerance, and traffic in relics."
[Sound familiar? Just how much is a relic SoM going for on eBay? ;) ;) ]
"All literature becomes a sacred text. A sacred text is always exposed to the most monstrous exegesis; hence we have the spectacle of some wretched scholar taking a pure divertissement written in the seventeenth century and getting the most profound ambiguities and social criticisms out of it, which of course aren't there at all... It's the discovery of the mare's nest by the pursuit of the red herring. [Laughter.] This is going to go on long after my lifetime; you may be able to see the end of it, I shan't."

Apparently not. :D

omega.gif
 
"To do aliens right requires a lot of work. It is not enough to conjure up a creature seven feet tall, with three arms, purple skin, and an eye in the middle of its forehead and call it an alien. If the only difference between the being described and a human is external, the being is nothing more than a person in an alien suit and the physical description should include a zipper down the front. An alien should have a complex, coherent, consistent background. [...] All of these things and more should be considered when creating an alien, even if no player characters are of the race. (We've done this for all the major races we have designed... although it may take a little time for it all to see print.) The more work you put into the design of an alien race, the longer it will be before your players get tired of that race.
"Players who wish to use alien characters must work as hard as the referee. In addition to studying the background created by the referee, the player must strive to always keep in character when playing an alien persona. [etc etc]"
(author presumed, since he wrote all the JTAS editorials at this time, but not explicitly identified) WISEMAN, Loren K., "From The Management", JTAS, #7, 1981, reprinted in The Best of the JTAS, Vol 2, Bloomington, IL, USA, c.1982, p 2.
The way I see it, more complex the alien race - the harder it is to get into their mindset - the harder it is to keep a player's interest... unless they REALLY want to play something that complicated (and in practise, while some people want this, most RPG players don't - they just want to slip into a role and have fun). Why else would people usually play the most easily anthropomorphised aliens in Traveller? Because they're so similar to human, is why. Aslan aren't really "alien", neither are Vargr.

And still, Dave is right - everything we play is going to be a human in a funny suit, because the people playing them are human. We can only imagine what a three-lobe brained brachiating hexapod that can slip between dimensions in mid-jump, resolves conflict through ritualised sexual battle and is driven by an urge to collect red flowers needed in order to reproduce would think like - but we can never BE that. At most, we are human, pretending to be something else, and no amount of pretense at "realism" or "getting into their heads" can change that. That's not to say it's not worth doing, but that limitation should be remembered before the author goes on about how realistic his race is.
 
Originally posted by Malenfant:
Why else would people usually play the most easily anthropomorphised aliens in Traveller? Because they're so similar to human, is why. Aslan aren't really "alien", neither are Vargr.
Actually, I would say that the Aslan are worse than humans in a furry suit. They are a single type of humans in a furry suit.

I guess that is why I like the Hivers and Vargr best among the various non-humans. They have the widest array of possibilities open to them and aren't "straight-jacketed" like the Aslan and K'Kree.
 
Is this the proper thread for hypothetical non-serious/non-respectful questions for Dave Nilsen? 'Cause I've got one:

What is your opinion of Interpol, Franz Ferdinand, and other popular contemporary bands that appear to be mining the 80s British Alternative scene for much of their sound? Do you think these bands are actually offering anything new or just recycling the same old same old? And, on a related note, how dismayed are you by the dearth of Roxy Music, Morrissey, Depeche Mode, et al. references and/or quoted lyrics within recent Traveller products? ;)
 
Originally posted by Malenfant:
No, this is the thread for arguments about TNE ;)
Ah, nevermind then. I'm all through with arguing about TNE, got enough of that back in the 90s. I just wanted to poke a little fun at Disco Dave's endearing/annoying (depending on your perspective) penchant for peppering his writing with idiosyncratic pop-cultural references (such as the time when he seemingly completely out of the blue launched into about 10 lines of Roxy Music's "If There is Something"* in the middle of an article without any explanation or even attribution, it just so happened that I recognized the song...)


*This part:

I would do anything for you
I would climb mountains
I would swim all the oceans blue
I would walk a thousand miles
Reveal my secrets
More than enough for me to share
I would put roses round our door
Sit in the garden
Growing potatoes by the score
 
I did rather like the "Deyo" reference he made with the Cymbeline chips (in Survival Margin, I think) ;) .
 
As IMTU code says, all K'Kree should be catapulted into the Sun.

Write on the blackboard 100 times children:
All K'Kree should be catapulted into the Sun.
All K'Kree should be catapulted into the Sun.
All K'Kree should be catapulted into the Sun.
All K'Kree should be catapulted into the Sun.
 
Any reasonable universe would not have K'Kree; after all, it takes little mind to sneak up on a blade of grass...

The issue of the placement, referring to what was invented by GDW as fatuous nonsese, that being proven by the prior few sentences as Aliens as Aliens, really annoyed me and my group of friends (most of whom were also traveller GM's and/or players, at the time).

Challenge, not having been a subscriber, was not something readily available in my LGS; they did not carry it. (Only one did... that store is now several, and my FLGS of that time is long gone.)

Anything one is publishing for a world-wide audience needs to be written with the target audience and their potential misinterpretation and/or misconstruction of emotional basis/intent. The Nilsen yeaars clearly lacked that. He was a poor choice for an editor, not because he lacked technical merit, but becuase he wrote in a manner which was, through intent or carelessness, inflamatory. He made decisions which could have used serious in-product designers notes, but instead used them for sattire.

And, as the book says, I do blame Dave. Several of us wrote Dave to complain about the Ithklur.

He invited it. We hold him responsible.

Likewise, I think the worst thing the gaming industry over all has had happen is a lack of concern for the audience, including those who are subjected to it vicariously. In the case of supplements like H&I, not just the players, but the mundanes who will overhear, the parents who'll find characters, etc.. It applies especially to covers, and game terms.
 
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