Fantasy Traveller: Wanderer Racial Generation (Suggestions welcome!)
Human: no statistic modification. Humans are fairly average beings, neither weak nor strong nor dumb nor smart, but are clever, and compared to elves, dwarves, halflings and gnomes, are quite fecund. Humans live in any environment, and tend to clear lots of space for crop-raising and other farming. Many human lands are monarchies, plutocracies or oligarchies, with a few religious nations and a very rare few democracies (indeed, humans are the inventors of democracy). They stand about five-and-a-half feet tall, weighing about 140 pounds, with men being somewhat taller and heavier than women, and while they can live up to 100 years or so tend to live about 60 years. Most humans have very little magical capacity, although they can be taught wizardry. Sorcerers, who are natural spell-casters, are rare.
Elf: -1 Str, +2 Dex, -1 End. Elves are somewhat weaker and less hardy than humans, but are more dexterous; in addition, they have somewhat more likely to have magical abilities than the average human—and indeed some magical orders claim to have taught humans magic. This magical skill results those elves who follow magical careers suffer less of a negative DM when rolling for subsequent magical talents, although elven magic tends more towards development of the self; sorcerers are merely uncommon, and wizardry is common. Elves enjoy magic, although naturally not every elf practices magic. Elves have low-light vision and are also less hindered by snow and tides when they really need to run—at such times they move one-quarter faster than humans. Most elves form clans or tribes and live in forest or woodlands, but some live on plains or in human cities; some few tribes have taken to living like dwarves amidst subterranean caverns, and while they are thought to be odd they are merely reclusive, preferring to be left alone to study their magic. Most elves stand 5 feet 3 inches and weigh about 110 pounds. Elves can live up to 500 years usually, although legends tell of elves that have lived for a thousand years or more.
Half-Elves: +1 Dex, -1 End. Half-elves have low-light vision. Half-elves are the result of Elves and Humans mating. There are very few all-half-elven communities, and most half-elves tend to be raised in either human or elven culture. This can cause problems at times, because they mature slower than humans and much quicker than elves, as they can live only 140 years with the average life span being about a century. However, many human states like to use half-elves as diplomats when trying to open relations with elven states—although this sometimes doesn’t work, because the half-elf may know as little about elven culture as the humans. Most half-elves stand about the same height as their human parents at about five and a half feet, but they are somewhat lighter, weighing about 120 pounds on average. Half-elf sorcerers are uncommon, but are a bit more common than wizards since half-elves inherit a touch of magic from their elven parents.
Dwarf: -1 Dex +2 End. Dwarves are a mite less dexterous than humans, but are noticeably hardier, standing about two-thirds the size of the typical human. Dwarves also have somewhat more magical talent than humans, but tend to channel this more towards item creation and building than elves. Wizards are more common than sorcerers, especially since wizardry is seen as more disciplined and therefore more honorable than sorcery. Dwarves have infrared vision, although they move at two-thirds the rate of humans unless they are very motivated. Dwarves form clans or monarchies, and usually live in subterranean caverns carved out of the mountainous rock. Some live in human cities, although for the most part these are individuals or delegations instead of full clans. Both male and female dwarves grow beards, and a number of human-dwarf fights come from ignorant humans mistaking a dwarf woman for a dwarf man. Dwarves stand about 4 feet 7 inches, weigh about 200 pounds and can live for up to 250 years but some clan elders have reached 400.
Gnomes: +1 Dex +1 End. Gnomes are thought to be a cross between elves and dwarves. They are about dwarf-height, although they are much slimmer and lighter at about 90-100 pounds. Gnomes generally have less magical talent than elves or dwarves, with their talents generally being mind-influencing spells, but have a good deal of mechanical talent—the first known printing press was a gnomish invention. Gnome sorcerers are about as common as wizards, and sorcery is honored because it is more spontaneous. Wizardry is quite respected, however. Gnomes have either lowlight or heat sight (roll 1d6; on a roll of 1-3, the gnome has lowlight sight and on a roll of 4-6 has heat sight). Only gnome men have beards. Gnomes can live for up to 300 years, with the oldest on record living 350 years.
Halflings: 1d6+3 Str and End, 2d6+2 Dex. Halflings have low-light vision and generally stand about three-and-a-half feet tall, weighing 60 pounds or so. Most halflings live on the plains, and they prefer to live in clans or extended families. There are some forest Halflings, and some desert clans. They make good explorers and diplomats. Those halflings who live in human cities sometimes become thieves, unless they take up a legitimate career, and a number of urban halflings are quite heavy. They can live up to 200 years, although most live to 180 years.