That all can work I'm sure. I stripped away old school Trek with Kirk and Spock and discovered a lot of psychiatric themes, a few health issues, but nothing really pertaining to "strange new worlds" nor " seeking out new life and new civilizations". It was largely some malefactor causing issues who had smarts but abnormal psychology. A lot of the people I grew up with were into behavioral science, and in retrospect were in the know what it came to Trek. Trek was important because it dealt with people who caused major rifts in society; wars and other social strife.
What this has to do with Traveller is that, to me, a lot of the adventures have a kind of allegorical take on contemporary security issues. Some of that delves into "Pit territory" so I won't draw any parallels here, but it seemed striking that I could find stuff in the news that mirrored the adventures of double adventures, and likewise the adventures and double adventures mirrored contemporary events. It's not a big deal. Humans create their own problems wherever they go, so it's a valid story device. I'm not really criticizing the game, but I understand it a lot better than I ever did.
I wrote John Watt's two adventures with a third installment called "Ghost Ship" to end the trilogy, and the one put into SJ Games online JTAS as a sample of what I thought pre-Imperium or Proto-Traveller was supposed to be; generic stories that could be used by a set of generic Traveller characters with or without the Imperium as a backdrop. But much of scifi media, in my opinion, is law enforcement or security scenario fiction for the smart audience. Cool. I didn't know. It's not a big deal to me.
Having said that, like I stated before, some clearer rules for the LBBs and TBBB for task resolution and more well defined combat system would have gone a massive distance to seeing this game just grow in popularity. But maybe it wasn't meant to be a big time RPG. I don't know. Personally I saw on reason for MT, TNE, T4 and so forth. If CT had just ironed out its issues from the get go, then you might see lots of other LBBs with lots of other adventures that delved into other places in the Imperium and its neighbors; Aslan space, Vargr space, K'Kree space, Zho Swords Solis etcetera. And it always baffled me as to why we didn't see more LBBs that had groups of adventurers pursuing pirates in ... I don't know ... Hiver space ... or corrupt officials in Vegan or Geonee space ... slave traders in Soli space ... gun runners in Aslan space or what have you.
I don't know what went on at GDW, and I don't care to know. I'm sorry that more LBBs for the old system weren't forthcoming. I never did like FASA's Little Brown Books for the system. I'm sorry there wasn't something like a James Cameron "Aliens" tie in ... or some other examples from popular media.
Big concept scifi like 2001 Space Odyssey or what have you, to me, is a little high falutin. It's almost pretentious. It's why I liked old school Trek so much with Kirk and Spock because there was humor, there was drama, there were fights, there were fire fights, there were battles, and even if they were largely criminal, health and espionage scenarios, there was a little social commentary. Not much, but it's there, or at least not the extent that a lot of fans thought was there.
I had fun with Traveller. I really enjoyed being with friends fighting animals and pirates run amuck on our type-S or Beowulf class starship. It was fun trying to avoid the invading army in Night of Conquest ... our group was one of the few to ever survive the ancient Droyne army in Twilight's Peak ... great times. But like I say, the combat system was wonky, there weren't other LBBs exploring Terran, Aslan and Vargr space ... I don't know why, and I really don't want to know why, I'm just sorry support for CT ended for whatever reason. It was a lot of fun.
I guess from my personal prejudicial perspective I saw a lot of high production values go into Gygax's fantasy game, especially the color maps and artwork for the later D&D modules, and I wondered why that wasn't the case with Car Wars, Champions and Traveller, or why SFB had art that was subpar in my opinion. I kind of understand a little better now, and I won't make hay over it. But when Aaron Allston published his AutoVenture series it had me scratching my head why there weren't other similar things being done for this system. Judge's Guild stuff looked absolutely horrible, and it had that loose ugly plastic packaging covering horrible art with like four color sketches. Whatever. That compared to the art in Gygax's stuff or for SJ Games stuff. I get it now, I'm not really into looking at it more, it's history and there's not much more for me to look at or examine.
I'm cool with it. Time to move on